Fixed Function Pipeline: Difference between revisions
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Kopelrativ (talk | contribs) Created page with "There are two basic ways to render. Either use a fixed function pipeline, or a shader program. The fixed function pipeline is the legacy way, while using a shader program..." |
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Revision as of 10:54, 10 April 2011
There are two basic ways to render. Either use a fixed function pipeline, or a shader program. The fixed function pipeline is the legacy way, while using a shader program is the new way. In OpenGL 2.1, fixed function pipeline will be used if no shader program is used. A fixed function is characterized by the use of glBegin() and glEnd().
With OpenGL 3.2, the fixed function pipeline is not only deprecated, it is removed. However, using a compatibility context makes it possible to switch back to fixed function pipeline.
See also wgl_create_context