Tutorials: Difference between revisions

From OpenGL Wiki
Jump to navigation Jump to search
Restructuring because it looks like disorder here. Let's use GL versions as a format.
 
(3 intermediate revisions by the same user not shown)
Line 3: Line 3:
This page indexes into user-submitted OpenGL tutorials.  Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the [[Getting_started#Tutorials_and_How_To_Guides|OpenGL Getting Started]] page.
This page indexes into user-submitted OpenGL tutorials.  Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the [[Getting_started#Tutorials_and_How_To_Guides|OpenGL Getting Started]] page.


== OpenGL 3.0 Core Profile ==
== General ==
* [[Tutorial1: OpenGL 3.0 Context Creation (GLX)]]


== OpenGL 3.1 Core Profile ==
* [[Tutorial: OpenGL 3.0 Context Creation (GLX)]]
* [[Tutorial1: OpenGL 3.1 The First Triangle (C++/Win)]]
* [[Tutorial: OpenGL 3.1 The First Triangle (C++/Win)]]


== OpenGL 3.2 Core Profile ==
== OpenGL 3.2 Core Profile ==
These tutorials focus on programming the OpenGL 3.2 Core Profile.
* [[Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)]]
* [[Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)]]
* [[Tutorial2: VAO, VBO, Vertex and Fragment Shaders (C / SDL)]]
* [[Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)]]
* [[Tutorial3: Rendering 3D Objects (C /SDL)]]
* [[Tutorial3: Rendering 3D Objects (C /SDL)]]
* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]]
* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]]


== OpenGL 3.3 Core Profile ==
== OpenGL 3.3 Core Profile ==
* [[Tutorial1: Rendering multiple shapes with glDrawRangeElements and VAO, VBO, shaders (C / SDL)]]
* [[Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT)]]


[[Category:Tutorials]]
[[Category:Tutorials]]

Latest revision as of 16:47, 7 April 2011