Tutorials: Difference between revisions

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== Overview ==
== Overview ==


This page indexes into user-submitted OpenGL tutorials.  Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the [[OpenGL Getting_started#Tutorials_and_How_To_Guides|Getting Started]] page.
This page indexes into user-submitted OpenGL tutorials.  Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the [[Getting_started#Tutorials_and_How_To_Guides|OpenGL Getting Started]] page.


== General ==
== General ==
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* [[Tutorial: OpenGL 3.0 Context Creation (GLX)]]
* [[Tutorial: OpenGL 3.0 Context Creation (GLX)]]
* [[Tutorial: OpenGL 3.1 The First Triangle (C++/Win)]]
* [[Tutorial: OpenGL 3.1 The First Triangle (C++/Win)]]
== OpenGL Windows ==
These tutorials should explain how to create windows that OpenGL can render into under various operating systems and windowing platforms.
* [[Tutorial: OpenGL in GLX (X11)]]
* [[Tutorial: OpenGL in Windows]]
* [[Tutorial: OpenGL in Mac OS X]]


== OpenGL 3.2 Core Profile ==
== OpenGL 3.2 Core Profile ==
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* [[Tutorial3: Rendering 3D Objects (C /SDL)]]
* [[Tutorial3: Rendering 3D Objects (C /SDL)]]
* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]]
* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]]
== OpenGL 3.3 Core Profile ==
* [[Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT)]]


[[Category:Tutorials]]
[[Category:Tutorials]]

Latest revision as of 16:47, 7 April 2011