Polygon Offset and Point and Lines: Difference between revisions

From OpenGL Wiki
Jump to navigation Jump to search
Marco (talk | contribs)
mNo edit summary
 
(No difference)

Latest revision as of 16:45, 30 April 2006

Polygon offset, as its name implies, only works with polygonal primitives. It affects only the filled primitives: GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON. Polygon offset will work when you render them with glPolygonMode set to GL_FILL, GL_LINE, or GL_POINT.

Polygon offset doesn't affect non-polygonal primitives. The GL_POINTS, GL_LINES, GL_LINE_STRIP, and GL_LINE_LOOP primitives can't be offset with glPolygonOffset().