General OpenGL: Difference between revisions
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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it. | This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it. | ||
* [[ | * [[Using Viewing and Camera Transforms, and gluLookAt()]] | ||
* [[ | * [[Transformations]] | ||
* [[ | * [[Clipping, Culling, and Visibility Testing]] | ||
* [[ | * [[Color]] | ||
* [[ | * [[The Depth Buffer]] | ||
* [[ | * [[Texture Mapping]] | ||
* [[ | * [[Drawing Lines over Polygons and Using Polygon Offset]] | ||
* [[ | * [[Rasterization and Operations on the Framebuffer]] | ||
* [[ | * [[Transparency, Translucency, and Using Blending]] | ||
* [[ | * [[Display Lists and Vertex Arrays]] | ||
* [[ | * [[Using Fonts]] | ||
* [[ | * [[Lights and Shadows]] | ||
* [[ | * [[Curves, Surfaces, and Using Evaluators]] | ||
* [[ | * [[Picking and Using Selection]] |
Revision as of 15:42, 30 April 2006
This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
- Using Viewing and Camera Transforms, and gluLookAt()
- Transformations
- Clipping, Culling, and Visibility Testing
- Color
- The Depth Buffer
- Texture Mapping
- Drawing Lines over Polygons and Using Polygon Offset
- Rasterization and Operations on the Framebuffer
- Transparency, Translucency, and Using Blending
- Display Lists and Vertex Arrays
- Using Fonts
- Lights and Shadows
- Curves, Surfaces, and Using Evaluators
- Picking and Using Selection