Help:Wanted: Difference between revisions

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Gather functions done.
Add note about needing code samples
 
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* Any [[Special:WhatLinksHere/Template:Stub|articles labeled as "stubs"]].
* Any [[Special:WhatLinksHere/Template:Stub|articles labeled as "stubs"]].
* Any [[Special:WhatLinksHere/Template:Todo|sections that are marked as "todo"]].
* Any [[Special:WhatLinksHere/Template:Todo|sections that are marked as "todo"]].
* Simple & clean code samples for common operations ''with the most modern opengl version''.
** The opengl wiki should ideally showcase how to use the latest versions ''first'', rather than default to an opengl version from 15+ years ago.
** Samples should ideally be as language/paradigm agnostic as possible - we want to demonstrate how to use opengl, not how to use opengl in your language of choice. Keep it simple
* Fix these pages:
* Fix these pages:
** [[Special:WhatLinksHere/Template:Inaccurate|Articles or sections that have inaccurate information]].
** [[Special:WhatLinksHere/Template:Inaccurate|Articles or sections that have inaccurate information]].
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** [[Type Qualifier (GLSL)#Precise qualifiers|The {{code|precise}} GLSL type qualifier]].
** [[Type Qualifier (GLSL)#Precise qualifiers|The {{code|precise}} GLSL type qualifier]].
** [[Interface Block (GLSL)#Explicit variable layout|Explicit layout of in/out interface block members]].
** [[Interface Block (GLSL)#Explicit variable layout|Explicit layout of in/out interface block members]].
** [[Vertex Post-Processing#Clip planes|User-defined primitive clipping]].
** [[Texture Storage#Compressed pixel upload|Uploading compressed texel data]].
** [[Texture Storage#Compressed pixel upload|Uploading compressed texel data]].
** [[Debug Output|Message-based debugging]].
** [[Depth Test]]ing and the [[Depth Buffer]].
** [[Depth Test]]ing and the [[Depth Buffer]].
** [[Stencil Test]]ing and the [[Stencil Buffer]].
** [[Logical Operation]]s.
** [[3D Texture]]s.
** [[3D Texture]]s.
** [[Multisampling]] and [[Multisample Texture]]s.
** [[Multisampling]] and [[Multisample Texture]]s.
** [[Shader Storage Buffer Object#OpenGL usage|SSBO usage within the GL API.]]
** [[BPTC Texture Compression#Floating point|Floating-point BPTC compression description.]]
** [[BPTC Texture Compression#Floating point|Floating-point BPTC compression description.]]
** [[Invariance|The rules for invariance in GL, of various kinds]]. The spec has the hard-and-fast details, so it doesn't need to be complete.
** [[Invariance|The rules for invariance in GL, of various kinds]]. The spec has the hard-and-fast details, so it doesn't need to be complete.
** The pages on [[Image Load Store]], [[Shader Storage Buffer Object]]s, and [[Fragment Shader]]s need to be updated with information on the combined output limitations.
** The pages on [[Image Load Store]], [[Shader Storage Buffer Object]]s, and [[Fragment Shader]]s need to be updated with information on the combined output limitations.
* GL 4.5 features that need documentation:
** [[:Category:Missing DSA|Direct State Access (lots of pages)]].
** [[Vertex_Post-Processing#Clipping|Clip control]].

Latest revision as of 22:26, 30 July 2024

The following represents an informal list of OpenGL information that is not available on the Wiki. If you find something missing, and cannot take the time to add to it, then please add it here: