GLAPI/glMultiDrawElements: Difference between revisions
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== Function Definition == | == Function Definition == | ||
void '''glMultiDrawElements'''(GLenum | void '''glMultiDrawElements'''(GLenum {{param|mode}}, const GLsizei * {{param|count}}, GLenum {{param|type}}, const GLvoid * const * {{param|indices}}, GLsizei {{param|drawcount}}); | ||
; mode | ; mode | ||
: Specifies what kind of primitives to render. Symbolic constants {{ | : Specifies what kind of primitives to render. Symbolic constants {{enum|GL_POINTS}}, {{enum|GL_LINE_STRIP}}, {{enum|GL_LINE_LOOP}}, {{enum|GL_LINES}}, {{enum|GL_LINE_STRIP_ADJACENCY}}, {{enum|GL_LINES_ADJACENCY}}, {{enum|GL_TRIANGLE_STRIP}}, {{enum|GL_TRIANGLE_FAN}}, {{enum|GL_TRIANGLES}}, {{enum|GL_TRIANGLE_STRIP_ADJACENCY}}, {{enum|GL_TRIANGLES_ADJACENCY}} and {{enum|GL_PATCHES}} are accepted. | ||
; count | ; count | ||
: Points to an array of the | : Points to an array of {{param|drawcount}} values, each value representing the number of indices to draw. | ||
; type | ; type | ||
: Specifies the type of the values in | : Specifies the type of the values in {{param|indices}}. Must be one of {{enum|GL_UNSIGNED_BYTE}}, {{enum|GL_UNSIGNED_SHORT}}, or {{enum|GL_UNSIGNED_INT}}. | ||
; indices | ; indices | ||
: | : Points to an array of {{param|drawcount}} values, where each value is a byte offset (cast to a pointer type) into the buffer bound to {{enum|GL_ELEMENT_ARRAY_BUFFER}} to start reading indices from. | ||
; | ; drawcount | ||
: Specifies the size of the | : Specifies the size of the {{param|count}} and {{param|indices}} arrays. | ||
== Description == | == Description == | ||
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'''glMultiDrawElements''' specifies multiple sets of geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of primitives with a single call to '''glMultiDrawElements'''. | '''glMultiDrawElements''' specifies multiple sets of geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of primitives with a single call to '''glMultiDrawElements'''. | ||
'''glMultiDrawElements''' is identical in operation to | '''glMultiDrawElements''' is identical in operation to {{apifunc|glDrawElements}} except that {{param|drawcount}} separate lists of elements are specified. | ||
Vertex attributes that are modified by '''glMultiDrawElements''' have an unspecified value after '''glMultiDrawElements''' returns. Attributes that aren't modified maintain their previous values. | Vertex attributes that are modified by '''glMultiDrawElements''' have an unspecified value after '''glMultiDrawElements''' returns. Attributes that aren't modified maintain their previous values. | ||
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== Notes == | == Notes == | ||
{{ | {{enum|GL_LINE_STRIP_ADJACENCY}}, {{enum|GL_LINES_ADJACENCY}}, {{enum|GL_TRIANGLE_STRIP_ADJACENCY}} and {{enum|GL_TRIANGLES_ADJACENCY}} are available only if the GL version is 3.2 or greater. | ||
== Errors == | == Errors == | ||
{{ | {{enum|GL_INVALID_ENUM}} is generated if {{param|mode}} is not an accepted value. | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if {{param|drawcount}} is negative. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped. | ||
== See Also == | == See Also == | ||
{{apifunc|glBindVertexArray}}, {{apifunc|glDrawElements}}, {{apifunc|glDrawElementsBaseVertex}}, {{apifunc|glDrawElementsIndirect}}, {{apifunc|glDrawElementsInstanced}}, {{apifunc|glDrawElementsInstancedBaseInstance}}, {{apifunc|glDrawElementsInstancedBaseVertex}}, {{apifunc|glDrawElementsInstancedBaseVertexBaseInstance}}, {{apifunc|glDrawRangeElements}}, {{apifunc|glDrawRangeElementsBaseVertex}}, {{apifunc|glMultiDrawArrays}}, {{apifunc|glMultiDrawElementsBaseVertex}}, {{apifunc|glMultiDrawElementsIndirect}} | |||
== Copyright == | == Copyright == | ||
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [ | Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2013 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see [https://khronos.org/registry/OpenGL-Refpages/LICENSES/LicenseRef-FreeB.txt LicenseRef-FreeB]. | ||
[[Category:API Reference | [[Category:Core API Ref Vertex Rendering|MultiDrawElements]] | ||
[[Category:Core API Reference|MultiDrawElements]] |
Latest revision as of 21:43, 5 February 2021
Core in version | 4.6 | |
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Core since version | 1.4 |
glMultiDrawElements: render multiple sets of primitives by specifying indices of array data elements
Function Definition
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount);
- mode
- Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
- count
- Points to an array of drawcount values, each value representing the number of indices to draw.
- type
- Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
- indices
- Points to an array of drawcount values, where each value is a byte offset (cast to a pointer type) into the buffer bound to GL_ELEMENT_ARRAY_BUFFER to start reading indices from.
- drawcount
- Specifies the size of the count and indices arrays.
Description
glMultiDrawElements specifies multiple sets of geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of primitives with a single call to glMultiDrawElements.
glMultiDrawElements is identical in operation to glDrawElements except that drawcount separate lists of elements are specified.
Vertex attributes that are modified by glMultiDrawElements have an unspecified value after glMultiDrawElements returns. Attributes that aren't modified maintain their previous values.
Notes
GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater.
Errors
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if drawcount is negative.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.
See Also
glBindVertexArray, glDrawElements, glDrawElementsBaseVertex, glDrawElementsIndirect, glDrawElementsInstanced, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertexBaseInstance, glDrawRangeElements, glDrawRangeElementsBaseVertex, glMultiDrawArrays, glMultiDrawElementsBaseVertex, glMultiDrawElementsIndirect
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2013 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see LicenseRef-FreeB.