GLAPI/glCopyTexImage2D: Difference between revisions
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== Function Definition == | == Function Definition == | ||
void '''glCopyTexImage2D'''(GLenum | void '''glCopyTexImage2D'''(GLenum {{param|target}}, GLint {{param|level}}, GLenum {{param|internalformat}}, GLint {{param|x}}, GLint {{param|y}}, GLsizei {{param|width}}, GLsizei {{param|height}}, GLint {{param|border}}); | ||
; target | ; target | ||
: Specifies the target texture. Must be {{ | : Specifies the target texture. Must be {{enum|GL_TEXTURE_2D}}, {{enum|GL_TEXTURE_CUBE_MAP_POSITIVE_X}}, {{enum|GL_TEXTURE_CUBE_MAP_NEGATIVE_X}}, {{enum|GL_TEXTURE_CUBE_MAP_POSITIVE_Y}}, {{enum|GL_TEXTURE_CUBE_MAP_NEGATIVE_Y}}, {{enum|GL_TEXTURE_CUBE_MAP_POSITIVE_Z}}, or {{enum|GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}}. | ||
; level | ; level | ||
: Specifies the level-of-detail number. Level 0 is the base image level. Level ''n'' is the ''n''th mipmap reduction image. | : Specifies the level-of-detail number. Level 0 is the base image level. Level ''n'' is the ''n''th mipmap reduction image. | ||
; internalformat | ; internalformat | ||
: Specifies the internal format of the texture. Must be one of the following symbolic constants: {{ | : Specifies the internal format of the texture. Must be one of the following symbolic constants: {{enum|GL_COMPRESSED_RED}}, {{enum|GL_COMPRESSED_RG}}, {{enum|GL_COMPRESSED_RGB}}, {{enum|GL_COMPRESSED_RGBA}}. {{enum|GL_COMPRESSED_SRGB}}, {{enum|GL_COMPRESSED_SRGB_ALPHA}}. {{enum|GL_DEPTH_COMPONENT}}, {{enum|GL_DEPTH_COMPONENT16}}, {{enum|GL_DEPTH_COMPONENT24}}, {{enum|GL_DEPTH_COMPONENT32}}, {{enum|GL_STENCIL_INDEX8}}, {{enum|GL_RED}}, {{enum|GL_RG}}, {{enum|GL_RGB}}, {{enum|GL_R3_G3_B2}}, {{enum|GL_RGB4}}, {{enum|GL_RGB5}}, {{enum|GL_RGB8}}, {{enum|GL_RGB10}}, {{enum|GL_RGB12}}, {{enum|GL_RGB16}}, {{enum|GL_RGBA}}, {{enum|GL_RGBA2}}, {{enum|GL_RGBA4}}, {{enum|GL_RGB5_A1}}, {{enum|GL_RGBA8}}, {{enum|GL_RGB10_A2}}, {{enum|GL_RGBA12}}, {{enum|GL_RGBA16}}, {{enum|GL_SRGB}}, {{enum|GL_SRGB8}}, {{enum|GL_SRGB_ALPHA}}, or {{enum|GL_SRGB8_ALPHA8}}. | ||
; x, y | ; x, y | ||
: Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. | : Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. | ||
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== Description == | == Description == | ||
'''glCopyTexImage2D''' defines a two-dimensional texture image, or cube-map texture image with pixels from the current {{ | '''glCopyTexImage2D''' defines a two-dimensional texture image, or cube-map texture image with pixels from the current {{enum|GL_READ_BUFFER}}. | ||
The screen-aligned pixel rectangle with lower left corner at ( | The screen-aligned pixel rectangle with lower left corner at ({{param|x}}, {{param|y}}) and with a width of {{param|width}} and a height of {{param|height}} defines the texture array at the mipmap level specified by {{param|level}}. {{param|internalformat}} specifies the internal format of the texture array. | ||
The pixels in the rectangle are processed exactly as if | The pixels in the rectangle are processed exactly as if {{apifunc|glReadPixels}} had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array. | ||
Pixel ordering is such that lower x and y screen coordinates correspond to lower s and t texture coordinates. | Pixel ordering is such that lower x and y screen coordinates correspond to lower s and t texture coordinates. | ||
If any of the pixels within the specified rectangle of the current {{ | If any of the pixels within the specified rectangle of the current {{enum|GL_READ_BUFFER}} are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined. | ||
When | When {{param|internalformat}} is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the '''glPixelMap''' function can be used to accomplish the conversion. | ||
== Notes == | == Notes == | ||
1, 2, 3, and 4 are not accepted values for | 1, 2, 3, and 4 are not accepted values for {{param|internalformat}}. | ||
An image with height or width of 0 indicates a NULL texture. | An image with height or width of 0 indicates a NULL texture. | ||
{{enum|GL_STENCIL_INDEX8}} is accepted for {{param|internalformat}} only if the GL version is 4.4 or higher. | |||
== Errors == | == Errors == | ||
{{ | {{enum|GL_INVALID_ENUM}} is generated if {{param|target}} is not {{enum|GL_TEXTURE_2D}}, {{enum|GL_TEXTURE_CUBE_MAP_POSITIVE_X}}, {{enum|GL_TEXTURE_CUBE_MAP_NEGATIVE_X}}, {{enum|GL_TEXTURE_CUBE_MAP_POSITIVE_Y}}, {{enum|GL_TEXTURE_CUBE_MAP_NEGATIVE_Y}}, {{enum|GL_TEXTURE_CUBE_MAP_POSITIVE_Z}}, or {{enum|GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}}. | ||
{{enum|GL_INVALID_VALUE}} is generated if {{param|level}} is less than 0. | |||
{{enum|GL_INVALID_VALUE}} may be generated if {{param|level}} is greater than log<sub>2</sub>(max}, where max is the returned value of {{enum|GL_MAX_TEXTURE_SIZE}}. | |||
{{enum|GL_INVALID_VALUE}} is generated if {{param|width}} is less than 0 or greater than {{enum|GL_MAX_TEXTURE_SIZE}}. | |||
{{ | {{enum|GL_INVALID_VALUE}} is generated if {{param|border}} is not 0. | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if {{param|internalformat}} is not an accepted format. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if {{param|internalformat}} includes a depth component and the current [[Framebuffer]] has no depth buffer. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if {{param|internalformat}} is a [[Image Format|non-normalized integer format]] and the current read color buffer does not use an integer format. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if {{param|internalformat}} is a floating-point or normalized integer format, and the current read color buffer does not use a floating-point or normalized integer format. | ||
== Associated Gets == | == Associated Gets == | ||
{{apifunc|glGetTexImage}} | |||
== See Also == | == See Also == | ||
{{apifunc|glActiveTexture}}, {{apifunc|glBindTexture}}, {{apifunc|glBindFramebuffer}}, {{apifunc|glCopyTexImage1D}}, {{apifunc|glCopyImageSubData}}, {{apifunc|glCopyTexSubImage1D}}, {{apifunc|glCopyTexSubImage2D}}, {{apifunc|glReadBuffer}} | |||
== Copyright == | == Copyright == | ||
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [ | Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2012-2013 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see [https://khronos.org/registry/OpenGL-Refpages/LICENSES/LicenseRef-FreeB.txt LicenseRef-FreeB]. | ||
[[Category:API Reference | [[Category:Core API Reference|CopyTexImage2D]] | ||
[[Category: | [[Category:Core API Ref Texturing|CopyTexImage2D]] | ||
[[Category:Texture Object API State Functions|CopyTexImage2D]] |
Latest revision as of 21:36, 5 February 2021
Core in version | 4.6 | |
---|---|---|
Core since version | 1.0 |
glCopyTexImage2D: copy pixels into a 2D texture image
Function Definition
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- target
- Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
- level
- Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
- internalformat
- Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
- x, y
- Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
- width
- Specifies the width of the texture image.
- height
- Specifies the height of the texture image.
- border
- This value must be 0.
Description
glCopyTexImage2D defines a two-dimensional texture image, or cube-map texture image with pixels from the current GL_READ_BUFFER.
The screen-aligned pixel rectangle with lower left corner at (x, y) and with a width of width and a height of height defines the texture array at the mipmap level specified by level. internalformat specifies the internal format of the texture array.
The pixels in the rectangle are processed exactly as if glReadPixels had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array.
Pixel ordering is such that lower x and y screen coordinates correspond to lower s and t texture coordinates.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined.
When internalformat is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the glPixelMap function can be used to accomplish the conversion.
Notes
1, 2, 3, and 4 are not accepted values for internalformat.
An image with height or width of 0 indicates a NULL texture.
GL_STENCIL_INDEX8 is accepted for internalformat only if the GL version is 4.4 or higher.
Errors
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater than log2(max}, where max is the returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if width is less than 0 or greater than GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if border is not 0.
GL_INVALID_VALUE is generated if internalformat is not an accepted format.
GL_INVALID_OPERATION is generated if internalformat includes a depth component and the current Framebuffer has no depth buffer.
GL_INVALID_OPERATION is generated if internalformat is a non-normalized integer format and the current read color buffer does not use an integer format.
GL_INVALID_OPERATION is generated if internalformat is a floating-point or normalized integer format, and the current read color buffer does not use a floating-point or normalized integer format.
Associated Gets
See Also
glActiveTexture, glBindTexture, glBindFramebuffer, glCopyTexImage1D, glCopyImageSubData, glCopyTexSubImage1D, glCopyTexSubImage2D, glReadBuffer
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2012-2013 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see LicenseRef-FreeB.