Tools/OpenGL Loader Generator: Difference between revisions
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{{Infobox tool | {{Infobox tool | ||
| name = OpenGL Loader Generator | | name = OpenGL Loader Generator | ||
| version = 2.0. | | version = 2.0.1 | ||
| release = | | release = 29 Jul, 2013 | ||
| language = C or C++ | | language = C or C++ | ||
| written_lang = Lua | | written_lang = Lua | ||
| license = MIT License | | license = MIT License | ||
| core_support = yes | | core_support = yes | ||
}} | }} |
Latest revision as of 22:47, 1 February 2021
Version | 2.0.1 | |
---|---|---|
Release date | 29 Jul, 2013 | |
Supports Core Profile | yes | |
Language(s) | C or C++ | |
Written in | Lua | |
License | MIT License |
The OpenGL Loader Generator is a different approach to creating an OpenGL Loading Library. This tool is a command-line [en.wikipedia.org/wiki/Lua_(programming_language) Lua script]. The tool generates headers and source files that do the actual loading. This way, you can just include them directly into your project. This avoids a lot of new user errors, like "unresolved external" and the like.
This tool requires installing the Lua runtime. If you are concerned about install size, don't be. It's tiny, less than 1MB for the basic installation. The Lua FileSystem module, if it is available, allows the tool to create directories, but LFS is not required (unless you want to manually create directories).
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