Built-in Function (GLSL): Difference between revisions
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The [[OpenGL Shading Language]] defines a number of '''standard functions'''. Some standard functions are specific to certain shader stages, while most are available in any stage. There is reference documentation for these functions available [ | The [[OpenGL Shading Language]] defines a number of '''standard functions'''. Some standard functions are specific to certain shader stages, while most are available in any stage. There is reference documentation for these functions available [https://www.khronos.org/registry/OpenGL-Refpages/gl4/index.php here]. | ||
[[Category:OpenGL Shading Language]] | [[Category:OpenGL Shading Language]] |
Latest revision as of 12:29, 7 August 2017
The OpenGL Shading Language defines a number of standard functions. Some standard functions are specific to certain shader stages, while most are available in any stage. There is reference documentation for these functions available here.