Portal:OpenGL Objects/Transform Feedback Objects: Difference between revisions
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Portal for feedback objects. |
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A ''Transform Feedback Object'' represents the state needed for a transform feedback operation. It stores the set of [[Buffer Object]]s that are being written to. Feedback objects also store how many primitives were written in a particular feedback operation; this stored value is implicitly used in [[ | A '''Transform Feedback Object''' is a container object that represents the state needed for a transform feedback operation. It stores the set of [[Buffer Object]]s that are being written to. Feedback objects also store how many primitives were written in a particular feedback operation; this stored value is implicitly used in [[Draw Transform Feedback|certain rendering commands]]. Feedback objects can also preserve the current write position, so that feedback operations can be paused and resumed. |
Latest revision as of 14:58, 12 April 2015
A Transform Feedback Object is a container object that represents the state needed for a transform feedback operation. It stores the set of Buffer Objects that are being written to. Feedback objects also store how many primitives were written in a particular feedback operation; this stored value is implicitly used in certain rendering commands. Feedback objects can also preserve the current write position, so that feedback operations can be paused and resumed.