FAQ/Color: Difference between revisions

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m Alfonse moved page Color to FAQ/Color without leaving a redirect: Older, FAQ-style page. Will manually fix link.
 
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; [[Reverse Color in Textur]] : My texture map colors reverse blue and red, yellow and cyan, etc. What's happening?
; [[Reverse Color in Texture]] : My texture map colors reverse blue and red, yellow and cyan, etc. What's happening?
; [[Render Color index in RGB window]] : How do I render a color index into an RGB window or vice versa?  
; [[Render Color index in RGB window]] : How do I render a color index into an RGB window or vice versa?  
; [[Missing Colors]] : The colors are almost entirely missing when I render in Microsoft Windows. What's happening?  
; [[Missing Colors]] : The colors are almost entirely missing when I render in Microsoft Windows. What's happening?  
; [[Specify An Exact Color]] : How do I specify an exact color for a primitive?
; [[Specify An Exact Color]] : How do I specify an exact color for a primitive?
; [[Unique Color For Every Primitiv]] : How do I render each primitive in a unique color?  
; [[Unique Color For Every Primitive]] : How do I render each primitive in a unique color?  
; [[ coloring a bitmap ]] : Why my bitmap is not drawn with  my desired color?
; [[Coloring a bitmap]] : Why my bitmap is not drawn with  my desired color?
 
; [[How lighting works]] : How does OpenGL lighting work?  Everything comes out white!
[[Category:General OpenGL]]
[[Category:General OpenGL]]

Latest revision as of 18:55, 7 February 2015

Reverse Color in Texture
My texture map colors reverse blue and red, yellow and cyan, etc. What's happening?
Render Color index in RGB window
How do I render a color index into an RGB window or vice versa?
Missing Colors
The colors are almost entirely missing when I render in Microsoft Windows. What's happening?
Specify An Exact Color
How do I specify an exact color for a primitive?
Unique Color For Every Primitive
How do I render each primitive in a unique color?
Coloring a bitmap
Why my bitmap is not drawn with my desired color?
How lighting works
How does OpenGL lighting work? Everything comes out white!