Glossary: Difference between revisions
Jump to navigation
Jump to search
Added definition of rendering command. And general fixup. |
Defining drawing command, with link. |
||
Line 4: | Line 4: | ||
; [[ARB]] | ; [[ARB]] | ||
: OpenGL Architecture Review Board. | : OpenGL Architecture Review Board. | ||
; <span id="Drawing command">Drawing Command</span> | |||
: Any OpenGL function of the form {{code|gl*Draw*}}. These are a subset of [[#Rendering command|rendering commands]]. | |||
; [[OpenGL Context|Context, OpenGL]] | ; [[OpenGL Context|Context, OpenGL]] | ||
: A collection of state, memory and resources. Required to do any OpenGL operation. | : A collection of state, memory and resources. Required to do any OpenGL operation. | ||
Line 20: | Line 22: | ||
: OpenGL for Embedded Systems. An OpenGL based specification for systems such as mobile phones. | : OpenGL for Embedded Systems. An OpenGL based specification for systems such as mobile phones. | ||
; <span id="Rendering command">Rendering command</span> | ; <span id="Rendering command">Rendering command</span> | ||
: OpenGL rendering commands are any [[Vertex Rendering]] | : OpenGL rendering commands are any [[Vertex Rendering|Drawing command]], [[Framebuffer#Blitting|Framebuffer blitting]] operations, [[Framebuffer#Buffer clearing|Framebuffer clearing]] operations, and [[Compute Shader#Dispatch|Compute dispatch]] operations. | ||
; Vendor | ; Vendor | ||
: The developer of an OpenGL implementation. | : The developer of an OpenGL implementation. |
Revision as of 17:51, 1 January 2015
This article is a stub. You can help the OpenGL Wiki by expanding it. |
This page lists words that are frequently encountered in the context of OpenGL use, in alphabetical order.
- ARB
- OpenGL Architecture Review Board.
- Drawing Command
- Any OpenGL function of the form gl*Draw*. These are a subset of rendering commands.
- Context, OpenGL
- A collection of state, memory and resources. Required to do any OpenGL operation.
- GL
- Shorthand for OpenGL.
- GLU
- GL Utility, an OpenGL helper library. Outdated; use other tools instead.
- GLUT
- GL Utility Toolkit. A library for creating OpenGL contexts and windows, as well as other things. Outdated; use FreeGLUT or other window creation systems instead.
- GPU
- Graphics Processing Unit, a piece of hardware for graphics.
- OpenGL
- A cross-platform graphics system with an openly available specification.
- OpenGL ES
- OpenGL for Embedded Systems. An OpenGL based specification for systems such as mobile phones.
- Rendering command
- OpenGL rendering commands are any Drawing command, Framebuffer blitting operations, Framebuffer clearing operations, and Compute dispatch operations.
- Vendor
- The developer of an OpenGL implementation.