Glossary: Difference between revisions

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More reasonable organization.
Added definition of rendering command. And general fixup.
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; [[ARB]]
; [[ARB]]
: OpenGL Architecture Review Board.  
: OpenGL Architecture Review Board.  
; Context
; [[OpenGL Context|Context, OpenGL]]
: A collection of state, memory and resources. Required to do any OpenGL operation.
: A collection of state, memory and resources. Required to do any OpenGL operation.
; GL
; GL
: Often used to refer to OpenGL.
: Shorthand for OpenGL.
; GLU
; GLU
: GL Utility, an OpenGL helper library. Kind of outdated.
: GL Utility, an OpenGL helper library. '''Outdated;''' use [[Portal:Development Tools|other tools]] instead.
; GLUT
; GLUT
: '''GL''' '''U'''tility '''T'''oolkit. A library for creating OpenGL contexts and windows, as well as other things. Outdated, use other [[Related toolkits and APIs|alternatives]] instead.
: '''GL''' '''U'''tility '''T'''oolkit. A library for creating OpenGL contexts and windows, as well as other things. '''Outdated;''' use [[Tools/FreeGLUT|FreeGLUT]] or other [[Portal:Development_Tools#Window_Creation|window creation]] systems instead.
; GPU
; GPU
: Graphics Processing Unit, a piece of hardware for graphics.  
: Graphics Processing Unit, a piece of hardware for graphics.  
; OpenGL
; [[OpenGL]]
: OpenGL stands for Open Graphics Library.
: A cross-platform graphics system with an openly available specification.
; OpenGL ES
; OpenGL ES
: OpenGL Embedded Systems. An OpenGL based specification for systems such as mobile phones.
: OpenGL for Embedded Systems. An OpenGL based specification for systems such as mobile phones.
; <span id="Rendering command">Rendering command</span>
: OpenGL rendering commands are any [[Vertex Rendering]] function, [[Framebuffer#Blitting|Framebuffer blitting]] operations, [[Framebuffer#Buffer clearing|Framebuffer clearing]] operations, and [[Compute Shader#Dispatch|Compute dispatch]] operations.
; Vendor
; Vendor
: The developer of an OpenGL implementation.
: The developer of an OpenGL implementation.

Revision as of 17:19, 1 January 2015

This page lists words that are frequently encountered in the context of OpenGL use, in alphabetical order.

ARB
OpenGL Architecture Review Board.
Context, OpenGL
A collection of state, memory and resources. Required to do any OpenGL operation.
GL
Shorthand for OpenGL.
GLU
GL Utility, an OpenGL helper library. Outdated; use other tools instead.
GLUT
GL Utility Toolkit. A library for creating OpenGL contexts and windows, as well as other things. Outdated; use FreeGLUT or other window creation systems instead.
GPU
Graphics Processing Unit, a piece of hardware for graphics.
OpenGL
A cross-platform graphics system with an openly available specification.
OpenGL ES
OpenGL for Embedded Systems. An OpenGL based specification for systems such as mobile phones.
Rendering command
OpenGL rendering commands are any Vertex Rendering function, Framebuffer blitting operations, Framebuffer clearing operations, and Compute dispatch operations.
Vendor
The developer of an OpenGL implementation.