GLAPI/glGetUniformBlockIndex: Difference between revisions
m Bot: Adding better formatting. |
m Bot: Adding better formatting. |
||
(2 intermediate revisions by the same user not shown) | |||
Line 23: | Line 23: | ||
{{param|uniformBlockName}} must contain a nul-terminated string specifying the name of the uniform block. | {{param|uniformBlockName}} must contain a nul-terminated string specifying the name of the uniform block. | ||
'''glGetUniformBlockIndex''' returns the uniform block index for the uniform block named {{param|uniformBlockName}} of {{param|program}}. If {{param|uniformBlockName}} does not identify an active uniform block of {{param|program}}, '''glGetUniformBlockIndex''' returns the special identifier, {{ | '''glGetUniformBlockIndex''' returns the uniform block index for the uniform block named {{param|uniformBlockName}} of {{param|program}}. If {{param|uniformBlockName}} does not identify an active uniform block of {{param|program}}, '''glGetUniformBlockIndex''' returns the special identifier, {{enum|GL_INVALID_INDEX}}. Indices of the active uniform blocks of a program are assigned in consecutive order, beginning with zero. | ||
== Errors == | == Errors == | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if {{param|program}} is not the name of a program object for which {{apifunc|glLinkProgram}} has been called in the past. | ||
== Notes == | == Notes == | ||
Line 35: | Line 35: | ||
== See Also == | == See Also == | ||
{{apifunc|glGetActiveUniformBlockName}}, {{apifunc|glGetActiveUniformBlock}}, {{apifunc| | {{apifunc|glGetActiveUniformBlockName}}, {{apifunc|glGetActiveUniformBlock}}, {{apifunc|glGetProgramResource}}, {{apifunc|glUniformBlockBinding}} | ||
, {{apifunc|glUniformBlockBinding}} | |||
== Copyright == | == Copyright == | ||
Line 44: | Line 43: | ||
[[Category:Core API Ref Shader Program Query|GetUniformBlockIndex]] | [[Category:Core API Ref Shader Program Query|GetUniformBlockIndex]] | ||
[[Category:Core API Reference|GetUniformBlockIndex]] | [[Category:Core API Reference|GetUniformBlockIndex]] | ||
[[Category:Program Object API State Functions|GetUniformBlockIndex]] |
Latest revision as of 10:02, 15 August 2013
Core in version | 4.6 | |
---|---|---|
Core since version | 3.1 |
glGetUniformBlockIndex: retrieve the index of a named uniform block
Function Definition
GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
- program
- Specifies the name of a program containing the uniform block.
- uniformBlockName
- Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve.
Description
glGetUniformBlockIndex retrieves the index of a uniform block within program.
program must be the name of a program object for which the command glLinkProgram must have been called in the past, although it is not required that glLinkProgram must have succeeded. The link could have failed because the number of active uniforms exceeded the limit.
uniformBlockName must contain a nul-terminated string specifying the name of the uniform block.
glGetUniformBlockIndex returns the uniform block index for the uniform block named uniformBlockName of program. If uniformBlockName does not identify an active uniform block of program, glGetUniformBlockIndex returns the special identifier, GL_INVALID_INDEX. Indices of the active uniform blocks of a program are assigned in consecutive order, beginning with zero.
Errors
GL_INVALID_OPERATION is generated if program is not the name of a program object for which glLinkProgram has been called in the past.
Notes
glGetUniformBlockIndex is available only if the GL version is 3.1 or greater.
See Also
glGetActiveUniformBlockName, glGetActiveUniformBlock, glGetProgramResource, glUniformBlockBinding
Copyright
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.