GLAPI/glDrawElementsInstancedBaseVertex: Difference between revisions
m Bot: Adjusting API page category. |
Better indices specification. |
||
(5 intermediate revisions by one other user not shown) | |||
Line 9: | Line 9: | ||
== Function Definition == | == Function Definition == | ||
void '''glDrawElementsInstancedBaseVertex'''(GLenum | void '''glDrawElementsInstancedBaseVertex'''(GLenum {{param|mode}}, GLsizei {{param|count}}, GLenum {{param|type}}, GLvoid *{{param|indices}}, GLsizei {{param|primcount}}, GLint {{param|basevertex}}); | ||
; mode | ; mode | ||
: Specifies what kind of primitives to render. Symbolic constants {{ | : Specifies what kind of primitives to render. Symbolic constants {{enum|GL_POINTS}}, {{enum|GL_LINE_STRIP}}, {{enum|GL_LINE_LOOP}}, {{enum|GL_LINES}}, {{enum|GL_TRIANGLE_STRIP}}, {{enum|GL_TRIANGLE_FAN}}, {{enum|GL_TRIANGLES}}, {{enum|GL_LINES_ADJACENCY}}, {{enum|GL_LINE_STRIP_ADJACENCY}}, {{enum|GL_TRIANGLES_ADJACENCY}}, {{enum|GL_TRIANGLE_STRIP_ADJACENCY}} and {{enum|GL_PATCHES}} are accepted. | ||
; count | ; count | ||
: Specifies the number of elements to be rendered. | : Specifies the number of elements to be rendered. | ||
; type | ; type | ||
: Specifies the type of the values in indices. Must be one of {{ | : Specifies the type of the values in indices. Must be one of {{enum|GL_UNSIGNED_BYTE}}, {{enum|GL_UNSIGNED_SHORT}}, or {{enum|GL_UNSIGNED_INT}}. | ||
; indices | ; indices | ||
: Specifies a pointer to | : Specifies a byte offset (cast to a pointer type) into the buffer bound to {{enum|GL_ELEMENT_ARRAY_BUFFER}} to start reading indices from. | ||
; primcount | ; primcount | ||
: Specifies the number of instances of the indexed geometry that should be drawn. | : Specifies the number of instances of the indexed geometry that should be drawn. | ||
; basevertex | ; basevertex | ||
: Specifies a constant that should be added to each element of | : Specifies a constant that should be added to each element of {{param|indices}} when chosing elements from the enabled vertex arrays. | ||
== Description == | == Description == | ||
'''glDrawElementsInstancedBaseVertex''' behaves identically to | '''glDrawElementsInstancedBaseVertex''' behaves identically to {{apifunc|glDrawElementsInstanced}} except that each index fetched from {{enum|GL_ELEMENT_ARRAY_BUFFER}} (starting from the byte offset {{param|indices}} in bytesbytes) will have {{param|basevertex}} added to it before fetching that index from the vertex arrays. If the resulting value is larger than the maximum value representable by {{param|type}}, it is as if the calculation were upconverted to 32-bit unsigned integers (with wrapping on overflow conditions). The operation is undefined if the sum would be negative. | ||
== Notes == | == Notes == | ||
Line 32: | Line 32: | ||
'''glDrawElementsInstancedBaseVertex'''== Errors == | '''glDrawElementsInstancedBaseVertex'''== Errors == | ||
{{ | {{enum|GL_INVALID_ENUM}} is generated if {{param|mode}} is not an accepted value. | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if {{param|count}} or {{param|primcount}} is negative. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a geometry shader is active and {{param|mode}} is incompatible with the input primitive type of the geometry shader in the currently installed program object. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped. | ||
== See Also == | == See Also == | ||
{{apifunc|glBindVertexArray}}, {{apifunc|glDrawElements}}, {{apifunc|glDrawElementsBaseVertex}}, {{apifunc|glDrawElementsIndirect}}, {{apifunc|glDrawElementsInstanced}}, {{apifunc|glDrawElementsInstancedBaseInstance}}, {{apifunc|glDrawElementsInstancedBaseVertexBaseInstance}}, {{apifunc|glDrawRangeElements}}, {{apifunc|glDrawRangeElementsBaseVertex}}, {{apifunc|glMultiDrawElements}}, {{apifunc|glMultiDrawElementsBaseVertex}}, {{apifunc|glMultiDrawElementsIndirect}} | |||
== Copyright == | == Copyright == | ||
Line 48: | Line 48: | ||
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/]. | Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/]. | ||
[[Category:API | [[Category:Core API Ref Vertex Rendering|DrawElementsInstancedBaseVertex]] | ||
[[Category: | [[Category:Core API Reference|DrawElementsInstancedBaseVertex]] |
Latest revision as of 04:41, 31 July 2013
Core in version | 4.6 | |
---|---|---|
Core since version | 3.2 | |
Core ARB extension | ARB_draw_elements_base_vertex |
glDrawElementsInstancedBaseVertex: render multiple instances of a set of primitives from array data with a per-element offset
Function Definition
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, GLvoid *indices, GLsizei primcount, GLint basevertex);
- mode
- Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted.
- count
- Specifies the number of elements to be rendered.
- type
- Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
- indices
- Specifies a byte offset (cast to a pointer type) into the buffer bound to GL_ELEMENT_ARRAY_BUFFER to start reading indices from.
- primcount
- Specifies the number of instances of the indexed geometry that should be drawn.
- basevertex
- Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
Description
glDrawElementsInstancedBaseVertex behaves identically to glDrawElementsInstanced except that each index fetched from GL_ELEMENT_ARRAY_BUFFER (starting from the byte offset indices in bytesbytes) will have basevertex added to it before fetching that index from the vertex arrays. If the resulting value is larger than the maximum value representable by type, it is as if the calculation were upconverted to 32-bit unsigned integers (with wrapping on overflow conditions). The operation is undefined if the sum would be negative.
Notes
glDrawElementsInstancedBaseVertex== Errors ==
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count or primcount is negative.
GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.
See Also
glBindVertexArray, glDrawElements, glDrawElementsBaseVertex, glDrawElementsIndirect, glDrawElementsInstanced, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawRangeElements, glDrawRangeElementsBaseVertex, glMultiDrawElements, glMultiDrawElementsBaseVertex, glMultiDrawElementsIndirect
Copyright
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.