GLAPI/glDrawArraysIndirect: Difference between revisions
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== Function Definition == | == Function Definition == | ||
void '''glDrawArraysIndirect'''(GLenum | void '''glDrawArraysIndirect'''(GLenum {{param|mode}}, const void *{{param|indirect}}); | ||
; mode | ; mode | ||
: Specifies what kind of primitives to render. Symbolic constants {{ | : Specifies what kind of primitives to render. Symbolic constants {{enum|GL_POINTS}}, {{enum|GL_LINE_STRIP}}, {{enum|GL_LINE_LOOP}}, {{enum|GL_LINES}}, {{enum|GL_LINE_STRIP_ADJACENCY}}, {{enum|GL_LINES_ADJACENCY}}, {{enum|GL_TRIANGLE_STRIP}}, {{enum|GL_TRIANGLE_FAN}}, {{enum|GL_TRIANGLES}}, {{enum|GL_TRIANGLE_STRIP_ADJACENCY}}, {{enum|GL_TRIANGLES_ADJACENCY}}, and {{enum|GL_PATCHES}} are accepted. | ||
; indirect | ; indirect | ||
: Specifies the | : Specifies a byte offset (cast to a pointer type) into the buffer bound to {{enum|GL_DRAW_INDIRECT_BUFFER}}, which designates the starting point of the structure containing the draw parameters. | ||
== Description == | == Description == | ||
'''glDrawArraysIndirect''' specifies multiple geometric primitives with very few subroutine calls. '''glDrawArraysIndirect''' behaves similarly to | '''glDrawArraysIndirect''' specifies multiple geometric primitives with very few subroutine calls. '''glDrawArraysIndirect''' behaves similarly to {{apifunc|glDrawArraysInstancedBaseInstance}}, except that the parameters to {{apifunc|glDrawArraysInstancedBaseInstance}} are stored in the buffer bound to {{enum|GL_DRAW_INDIRECT_BUFFER}}, offset by {{param|indirect}} bytes. | ||
The parameters | The parameters referenced by {{param|indirect}} are packed into a structure that takes the form (in C): | ||
<source lang="cpp"> | <source lang="cpp"> | ||
typedef struct { | typedef struct { | ||
uint count; | uint count; | ||
uint | uint instanceCount; | ||
uint first; | uint first; | ||
uint baseInstance; | uint baseInstance; | ||
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const DrawArraysIndirectCommand *cmd = (const DrawArraysIndirectCommand *)indirect; | const DrawArraysIndirectCommand *cmd = (const DrawArraysIndirectCommand *)indirect; | ||
glDrawArraysInstancedBaseInstance(mode, cmd->first, cmd->count, cmd-> | glDrawArraysInstancedBaseInstance(mode, cmd->first, cmd->count, cmd->instanceCount, cmd->baseInstance); | ||
</source> | </source> | ||
{{param|indirect}} is interpreted as an offset, in basic machine units, into the buffer bound to {{enum|GL_DRAW_INDIRECT_BUFFER}} at the time of the call. The parameter data stored there is read from the buffer and executed. | |||
In contrast to | In contrast to {{apifunc|glDrawArraysInstancedBaseInstance}}, the {{code|first}} member of the parameter structure is unsigned, and out-of-range indices do not generate an error. | ||
Vertex attributes that are modified by '''glDrawArraysIndirect''' have an unspecified value after '''glDrawArraysIndirect''' returns. Attributes that aren't modified remain well defined. | Vertex attributes that are modified by '''glDrawArraysIndirect''' have an unspecified value after '''glDrawArraysIndirect''' returns. Attributes that aren't modified remain well defined. | ||
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== Notes == | == Notes == | ||
The | The {{param|baseInstance}} member of the {{param|DrawArraysIndirectCommand}} structure is defined only if the GL version is 4.2 or greater. For versions of the GL less than 4.2, this parameter is present but is reserved and should be set to zero. On earlier versions of the GL, behavior is undefined if it is non-zero. | ||
== Errors == | == Errors == | ||
{{ | {{enum|GL_INVALID_ENUM}} is generated if {{param|mode}} is not an accepted value. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if buffer object name zero is bound to the {{enum|GL_DRAW_INDIRECT_BUFFER}} binding. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to an enabled array or to the {{enum|GL_DRAW_INDIRECT_BUFFER}} binding and the buffer object's data store is currently mapped. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a geometry shader is active and {{param|mode}} is incompatible with the input primitive type of the geometry shader in the currently installed program object. | ||
{{enum|GL_INVALID_OPERATION}} is generated if {{param|mode}} is {{enum|GL_PATCHES}} and no tessellation control shader is active. | |||
== See Also == | == See Also == | ||
{{apifunc|glBindVertexArray}}, {{apifunc|glDrawArrays}}, {{apifunc|glDrawArraysInstanced}}, {{apifunc|glDrawArraysInstancedBaseInstance}}, {{apifunc|glDrawElementsIndirect}}, {{apifunc|glMultiDrawArrays}}, {{apifunc|glMultiDrawArraysIndirect}} | |||
== Copyright == | == Copyright == | ||
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Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/]. | Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/]. | ||
[[Category:API | [[Category:Core API Ref Vertex Rendering|DrawArraysIndirect]] | ||
[[Category: | [[Category:Core API Reference|DrawArraysIndirect]] |
Latest revision as of 04:30, 31 July 2013
Core in version | 4.6 | |
---|---|---|
Core since version | 4.0 | |
Core ARB extension | ARB_draw_indirect |
glDrawArraysIndirect: render primitives from array data, taking parameters from memory
Function Definition
void glDrawArraysIndirect(GLenum mode, const void *indirect);
- mode
- Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
- indirect
- Specifies a byte offset (cast to a pointer type) into the buffer bound to GL_DRAW_INDIRECT_BUFFER, which designates the starting point of the structure containing the draw parameters.
Description
glDrawArraysIndirect specifies multiple geometric primitives with very few subroutine calls. glDrawArraysIndirect behaves similarly to glDrawArraysInstancedBaseInstance, except that the parameters to glDrawArraysInstancedBaseInstance are stored in the buffer bound to GL_DRAW_INDIRECT_BUFFER, offset by indirect bytes.
The parameters referenced by indirect are packed into a structure that takes the form (in C):
typedef struct {
uint count;
uint instanceCount;
uint first;
uint baseInstance;
} DrawArraysIndirectCommand;
const DrawArraysIndirectCommand *cmd = (const DrawArraysIndirectCommand *)indirect;
glDrawArraysInstancedBaseInstance(mode, cmd->first, cmd->count, cmd->instanceCount, cmd->baseInstance);
indirect is interpreted as an offset, in basic machine units, into the buffer bound to GL_DRAW_INDIRECT_BUFFER at the time of the call. The parameter data stored there is read from the buffer and executed.
In contrast to glDrawArraysInstancedBaseInstance, the first member of the parameter structure is unsigned, and out-of-range indices do not generate an error.
Vertex attributes that are modified by glDrawArraysIndirect have an unspecified value after glDrawArraysIndirect returns. Attributes that aren't modified remain well defined.
Notes
The baseInstance member of the DrawArraysIndirectCommand structure is defined only if the GL version is 4.2 or greater. For versions of the GL less than 4.2, this parameter is present but is reserved and should be set to zero. On earlier versions of the GL, behavior is undefined if it is non-zero.
Errors
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if buffer object name zero is bound to the GL_DRAW_INDIRECT_BUFFER binding.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or to the GL_DRAW_INDIRECT_BUFFER binding and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object.
GL_INVALID_OPERATION is generated if mode is GL_PATCHES and no tessellation control shader is active.
See Also
glBindVertexArray, glDrawArrays, glDrawArraysInstanced, glDrawArraysInstancedBaseInstance, glDrawElementsIndirect, glMultiDrawArrays, glMultiDrawArraysIndirect
Copyright
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.