OpenGL Error Codes: Difference between revisions

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'''Error Codes''' returned by <code>glGetError()</code>:
#REDIRECT [[OpenGL Error#Meaning of errors]]
 
* GL_INVALID_ENUM: given when an enumeration parameter contains an enum that is not allowed for that function.
* GL_INVALID_VALUE: given when a numerical parameter does not conform to the range requirements that the function places upon it.
* GL_INVALID_OPERATION: given when the function in question cannot be executed because of state that has been set in the context.
* GL_STACK_OVERFLOW: given when a stack pushing operation causes a stack to overflow the limit of that stack's size.
* GL_STACK_UNDERFLOW: given when a stack popping operation is given when the stack is already at its lowest point.
* GL_OUT_OF_MEMORY: given when performing an operation that can allocate memory, when the memory in question cannot be allocated.
* GL_TABLE_TOO_LARGE (if the optional imaging subset (GL_ARB_imaging) is supported)
* GL_INVALID_FRAMEBUFFER_OPERATION
 
[[Framebuffer Objects]] have their own error codes for codes for testing framebuffer completeness. The meaning of these codes is defined in the [[Framebuffer Objects#Framebuffer Completeness|section on framebuffer completeness]].

Latest revision as of 11:08, 27 July 2013