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| '''Error Codes''' returned by <code>glGetError()</code>:
| | #REDIRECT [[OpenGL Error#Meaning of errors]] |
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| * GL_INVALID_ENUM: given when an enumeration parameter contains an enum that is not allowed for that function.
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| * GL_INVALID_VALUE: given when a numerical parameter does not conform to the range requirements that the function places upon it.
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| * GL_INVALID_OPERATION: given when the function in question cannot be executed because of state that has been set in the context.
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| * GL_STACK_OVERFLOW: given when a stack pushing operation causes a stack to overflow the limit of that stack's size.
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| * GL_STACK_UNDERFLOW: given when a stack popping operation is given when the stack is already at its lowest point.
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| * GL_OUT_OF_MEMORY: given when performing an operation that can allocate memory, when the memory in question cannot be allocated.
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| * GL_TABLE_TOO_LARGE (if the optional imaging subset (GL_ARB_imaging) is supported)
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| * GL_INVALID_FRAMEBUFFER_OPERATION
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| [[Framebuffer Objects]] have their own error codes for codes for testing framebuffer completeness. The meaning of these codes is defined in the [[Framebuffer Objects#Framebuffer Completeness|section on framebuffer completeness]]. | |