Portal:OpenGL Shading Language/Intro: Difference between revisions
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Revision as of 05:08, 25 July 2013
The OpenGL Shading Language (GLSL) is a C-like language used to define programmable parts of the OpenGL Rendering Pipeline. The rendering pipeline defines a number of locations where programmable code can be inserted to do user-defined processing. These locations are called shader stages, and each one has its own unique elements and purposes.
All shaders are written in GLSL.