- Specification Version: 1.4.1
- Category: (Physics) Physics Model
Introduction
- COLLADA format allows Physics scene description. However only a small set of parameters are supported. This extension allows to embed full set of parameters supported by PhysX 3.x.
- See PhysX 3.x documentation for further details about each parameter.
Note relative to transforms
- COLLADA does not define any transform for <rigid_body> element and supposes rigid body's initial transform is taken from <instance_rigid_body>’s target. In Maya, a rigid body can have a different transform than its targeted node. Importers can use <global_pose> element to get the actual transform used by PhysX SDK in Maya. Importing and using <global_pose> is optional but if an importer chooses to use <global_pose> then it must use <shape>/<extra>/<technique profile=”PhysX_3.3”>/<local_pose> and <rigid_constraint>/<extra>/<technique profile=”PhysX_3.3”>/<local_pose0>|<local_pose1> and ignore standard COLLADA shape transform and constraint <ref_attachment>/<attachment> transforms.
Related Elements
Affected Parent element(s)
|
<shape>
|
Extra and/or Technique
|
<extra>/<technique profile=”PhysX_3.x”>
|
Child elements
|
See following section
|
Child Elements
Name |
Description |
Default |
Occurrences
|
<px_shape> |
Extension’s root element. |
N/A |
0 or 1
|
Child Elements for px_shape
- Child elements must appear in the following order if present:
Name |
Description |
Default |
Occurrences
|
<local_pose sid=”...”> |
7 floating point values: 4 for rotation quaternion and 3 for translation. |
N/A |
1
|
<simulation_filter_data> |
Four integers defining user collision filter data. |
0 0 0 0 |
0 or 1
|
<query_filter_data> |
Four integers defining user query filter data. |
0 0 0 0 |
0 or 1
|
<contact_offset sid=”...”> |
Floating point value. A contact will be generated when the distance between two shapes is lower than the sum of their contact offsets. |
0.02 |
0 or 1
|
<rest_offset sid=”...”> |
Floating point value. Two shapes will come to rest at a distance equal to the sum of their rest offsets. |
0 |
0 or 1
|
<shape_flags> |
PxShape flags. Can be any combination of SIMULATION_SHAPE, SCENE_QUERY_SHAPE, TRIGGER_SHAPE, VISUALIZATION, PARTICLE_DRAIN. |
VISUALIZATION SIMULATION_SHAPE SCENE_QUERY_SHAPE |
0 or 1
|
<name> |
Optional string used as debug name by PhysX. |
"" |
0 or 1
|
Example
<shape>
<instance_geometry url=”#geom_id”>
</instance_geometry>
<rotate>0 0 0 0</rotate>
<translate>0 0 0 0</translate>
<extra>
<technique profile="PhysX_3.x">
<px_shape>
<local_pose>0 0 0 1 0 0 0</local_pose>
<simulation_filter_data>0 0 0 0 </simulation_filter_data>
<query_filter_data>0 0 0 0 </query_filter_data>
<contact_offset>2.5e-4</contact_offset>
<rest_offset>0</rest_offset>
<shape_flags>
SIMULATION_SHAPE
SCENE_QUERY_SHAPE
</shape_flags>
<name>Ground</name>
</px_shape>
</technique>
</extra>
</shape>