Common Light Parameters
This <extra> at the <light> level includes common light parameters supported directly by the FCollada library and used within ColladaMax, ColladaMaya and/or the Feeling Viewer. Each standard type of light has its own additional common light parameters.
Light type |
Elements Supported
|
<ambient> |
<intensity>
|
<point> |
<intensity>
|
<directional> |
<aspect_ratio>, <constant_attenuation>, <falloff_angle>, <falloff_exponent>, <intensity>, <linear_attenuation>, <quadratic_attenuation>, <target_default_dist>, <outer_cone>, <overshoot>
|
<spot> |
<intensity>, <target_default_dist>
|
Element |
Attributes supported |
Description
|
<aspect_ratio> |
sid |
Contains one floating point value: the aspect-ratio of the ellipsoidal or rectangular form of a spot light or a restricted directional light. This element's contents can be animated using the 'sid' attribute.
|
<constant_attenuation> |
sid |
See the element of the same name in the COLLADA specification. This can be used with restricted directional lights.
|
<falloff_angle> |
sid |
See the element of the same name in the COLLADA specification. Contains one floating point value: the absolute inner angle of the spot light or restricted directional light. This can be used with restricted directional lights.
|
<falloff_exponent> |
sid |
See the element of the same name in the COLLADA specification. This can be used with restricted directional lights.
|
<intensity> |
sid |
Contains one floating point value: a multiplicative factor for the light's color. This element's contents can be animated using the 'sid' attribute.
|
<linear_attenuation> |
sid |
See the element of the same name in the COLLADA specification. This can be used with restricted directional lights.
|
<quadratic_attenuation> |
sid |
See the element of the same name in the COLLADA specification. This can be used with restricted directional lights.
|
<target_default_dist> |
sid |
Contains one floating point value: the default distance of the expected light target for non-targeted lights. For targeted lights, this element should not be present. This element's contents can be animated using the 'sid' attribute.
|
<outer_cone> |
sid |
Contains one floating point value: the absolute outer angle of the spot light or restricted directional light. This element's contents can be animated using the 'sid' attribute.
|
<overshoot> |
|
Contains one boolean value: whether the directional light is restricted. Overshooting directional lights are the OpenGL standard. Restricted directional lights give a positional, ellipsoidal beam of light.
|
Examples
<light id="ambient_light">
<technique_common>
<ambient>
<color>1 1 1</color>
</ambient>
</technique_common>
<extra>
<technique profile="FCOLLADA">
< !-- The animation target pointer for this element would be: 'ambient_light/intensity' -- >
<intensity sid="intensity"> 1.0 </intensity>
<target_default_dist> 240 </target_default_dist>
</technique>
</extra>
</light>
<light id="directional_light">
<technique_common>
<directional>
<color>1 1 1</color>
</directional>
</technique_common>
<extra>
<technique profile="FCOLLADA">
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
<falloff_angle>30</falloff_angle>
<falloff_exponent>0</falloff_exponent>
<intensity>1</intensity>
<outer_cone>35/outer_cone>
<aspect_ratio>1</aspect_ratio>
<overshoot>0</overshoot>
<target_default_dist>240</target_default_dist>
</technique>
</extra>
</light>