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COLLADA Contest
How To Enter
Participants must write one or more conditioners for
the COLLADA Refinery. Example entries are:
- An importer conditioner (load .3ds, .obj, .x3d, .vrml,
cad, terrain )
- An exporter conditioner (to a game engine, or other
formats .3ds, .obj, .x3d)
- Data processing for content pipeline (processing
of geometry, optimization, conversion)
- Debugging and monitoring tools (statistics, diff
tool)
- Automatic LOD generation - takes a geometry and
creates a specified number of LOD geometries with
names like (GeometryID)_LOD_1
Find out more....]
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New version of Adobe Photoshop CS3 Extended
includes Khronos Group's COLLADA for 3D support
COLLADA has redefined game development by
making simpler and more fun to create 3D content
The Khronos group is pleased to announce that the
new
Adobe Photoshop CS3 Extended, has selected
COLLADA breaks new ground with the addition of 3D
support. Users can import 3D content from most
major 3D CAD and modeling programs using industry
standard formats including COLLADA.
Photoshop is already widely used for many imaging
applications including the creation of textures and
special effects. The ability to bring in and work with 3D
content expands the usefulness of Photoshop for
content creation applications including game
development, film and video production, and scientific
visualization.
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Khronos Releases White Paper on Developing Web Applications with COLLADA and X3D
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Dr. Remi Arnaud from Sony CE and Tony Parisi of
Media Machines Inc., and a Web3D board member,
have collorarated on a white paper that sheds light on
the compatible relationship between COLLADA and
X3D. Both COLLADA and X3D are royalty-free open
standards that use XML schema technology to
represent 3D content.
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GDC 2007 News Round Up
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XNA Games Made in Four Days
One of the
activities that was announced to be held at the Game
Developers Conference (GDC) 2007 was the XNA
Game Studio Express Challenge. The Challenge
basically required four developer teams from four
countries to each come up with a completed XNA
game (from scratch) in four days.
NVIDIA announced six new developer tools at
GDC 2007
NVIDIA announced six new developer tools at GDC
2007. In case you missed it, the tools are:
- FX Composer 2. Featuring DirectX and OpenGL
support via HLSL, Cg, and COLLADA FX, as well as
powerful pipeline integration features for real
production environments.
- Shader Library . The world's largest shader
library.
- SDK 10 . All-new code samples for DirectX and
OpenGL .
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First COLLADA flash games using Papervision 3D
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Anyone remember the original 1992 Xwing game?
When you first started playing the game, you had to do
Obstacle courses to learn how to fly the various ships.
They all had their strengths and you needed to learn
how to navigate using those strengths basically.
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CLManager - COLLADA Utilities
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CLManager is a utility program designed to aid in the
content management of Collada DAE files. The
program supports versions 1.4.0 and 1.4.1, and saves
to both versions.
About CLManager
Nodes can be copied, removed and rearranged.
Libraries can be created, removed, sorted or merged.
Node ids and their references can also be changed.
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XNA game engine Using COLLADA
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Benjamin Nitschke has posted a fantastic XNA tutorial
about skeletal bone animation and skinning using
Collada models, which allow for complex animations
exported as XML that DirectX .X files can't handle.
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GIS 3D Data Support
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GIS systems are based on the vast amount of data.
And we are talking here about maintaining enormous
databases which eventually have to be updated as
well. However, still there is a lot of static-data, based
on offline sources - CD‚s for instance. We have to
bear in mind that when it comes to decisions or
visualizations made in GIS, we got to keep that data
as fresh as possible in order to make GIS and our
work valuable.
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FlashLib - Using Flash Library assets in Flex2
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Grant Skinner just posted his FlashLib extension for
the Flash 9 alpha IDE / Flash CS3 with a great
explanation of how it prepares your library for use in
Flex2. He calls em' "Shake n' Bake SWF's", I call em'
buiscuits of joy! Ok enough with the Southern
references.
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