COLLADA Physics Compatibility Matrix
under construction
Several tools can export and import some subset of COLLADA 1.4.1 Physics.
We break up COLLADA Physics in different categories (basic collision shapes, advanced collision shapes, constraints, instancing etc) and test compatibility between different applications.
This should help to support developers who are interested in COLLADA Physics.
3ds Max and ColladaMax doesn't support Physics.
Application: |
ColladaMaya Export |
CreateDynamics Export | ColladaBlender Export | XSI Export | Bullet Snapshot Export |
ColladaMaya Import |
untested | untested | untested | untested | untested |
CreateDynamics import |
untested | works | untested | untested | works |
ColladaBlender import |
untested | broken | Blender 2.42 roundtrip works | untested | untested |
XSI Import |
untested | untested | untested | untested | untested |
Bullet Physics Import |
works | works with | untested | untested | untested |
More detailed compatibility testing will follow.
- For physics, the features could be naturally split by 3 categories:
collision shapes, rigidbody features, constraint features, and then basic and advanced:
- Basic Collision detection: sphere,box,capsule shapes
Advanced Collision Detection convex, (concave) mesh and compounds, inertia tensor (etc)
- Basic RigidBody features, mass, dynamic/static
Advanced RigidBody: initial velocity, hierarchical instancing (etc)
- Basic Constraints: generic D6 joint
Advanced Constraints: limits, motors, springs, hierarchical instancing (etc)