<material id="Material" name="New_Effect_Material">
<instance_effect url="#Effect">
<technique_hint platform="PS3" ref="Main"/>
<technique_hint platform="PC-OGL" ref="Main"/>
<setparam ref="Script">
<float>0.8</float>
</setparam>
<setparam ref="WorldITXf">
<float4x4>2.64034 0 0 0 0 2.64034 0 0 0 0 2.64034 0 -0 -4.09349 -3.88875
</setparam>
<setparam ref="WvpXf">
<float4x4>0.826384 -1.51316e-008 -0.826384 -3.2136 -0.424814 0.849628 -0.
</setparam>
<setparam ref="WorldXf">
<float4x4>0.378739 0 0 0 0 0.378739 0 1.55037 0 0 0.378739 1.47282 0 0 0
</setparam>
<setparam ref="ViewIXf">
<float4x4>0.707107 -0.408248 0.57735 3.07478 -2.04465e-009 0.816497 0.577
</setparam>
<setparam ref="Lamp0Pos">
<float3>0 1.55037 1.47282</float3>
</setparam>
<setparam ref="Lamp0Color">
<float3>1 1 1</float3>
</setparam>
<setparam ref="AmbiColor">
<float3>0.07 0.07 0.07</float3>
</setparam>
<setparam ref="Ks">
<float>0.4</float>
</setparam>
<setparam ref="Eccentricity">
<float>0.3</float>
</setparam>
<setparam ref="Bump">
<float>1</float>
</setparam>
<setparam ref="Kr">
<float>0.5</float>
</setparam>
<setparam ref="ColorTexture">
<surface type="2D">
<init_from>default_color</init_from>
<format>R8G8B8</format>
<size>1024 512 1</size>
</surface>
</setparam>
<setparam ref="NormalTexture">
<surface type="2D">
<init_from>default_bump_normal</init_from>
<format>R8G8B8A8</format>
<size>1024 512 1</size>
</surface>
</setparam>
<setparam ref="EnvTexture">
<surface type="CUBE">
<init_from>default_reflection</init_from>
<format>R8G8B8A8</format>
<size>512 512 1</size>
</surface>
</setparam>
</instance_effect>
<extra type="bind_object">
<technique profile="NV_bind_object">
<bind_object object="pointlight0" target="#Node2" sid="FXLightInstance"/>
</technique>
</extra>
</material>