Modo 401: Difference between revisions
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Add links to extensions page and to package release page on SourceForge. |
Added list of known issues as of build 32348. |
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Release notes: [http://sourceforge.net/projects/colladamodo/files/modoCOLLADA_401SP1/modoCOLLADA_401SP1_build_32348/modoCOLLADA_32348.pdf/download modoCOLLADA_32348.pdf] | Release notes: [http://sourceforge.net/projects/colladamodo/files/modoCOLLADA_401SP1/modoCOLLADA_401SP1_build_32348/modoCOLLADA_32348.pdf/download modoCOLLADA_32348.pdf] | ||
===External Links | ===Known Issues as of Build 32348=== | ||
* VS2010 project and solution files. (Checked in, but not integrated.) | |||
* Progress bar on scene load (scene saver already has one). | |||
* Profile defs should sit in separate .h and .cpp files for each third-party vendor. | |||
* PolyRender channel I/O. | |||
* Fix remaining usages of "io" class variable. | |||
* Add user value to export cfg for modo COLLADA build number in asset tag. | |||
* Item tags. | |||
* Polygon part tags. | |||
* Arbitrary polygon tags. | |||
* Add "item_name" to modo profile, for unfiltered name I/O. | |||
* Need full envelope I/O for render, materials, cameras, lights, and meshes. | |||
* Package API for target channels (lights and cameras). | |||
* User channel saving and loading. (Needs more user channel APIs?) | |||
* Group list saving and loading. (Needs packages API?) | |||
* modo profile sub-type for locator vs group locator. | |||
* Fix distant relative image file path I/O. | |||
* If all transform axis keyframes have values at common times across all axes, then output scale, rotate, and translate animation channel elements as triplets instead of per-axis values. | |||
* Handle combined-triplet channel transforms on import as well. | |||
* Matrix animation subscript indexing (see sample 3ds Max files) | |||
* Load skin controllers. (Test with Spore models.) | |||
* Import up-axis. | |||
* Import units. | |||
* Triangulate scene saver option. | |||
==External Links== | |||
* [http://www.luxology.com/modo/product_information/ modo 401 Product Information] | * [http://www.luxology.com/modo/product_information/ modo 401 Product Information] |
Revision as of 01:29, 18 August 2009
Product information |
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This article is part of the COLLADA products directory |
Adding to the list of products |
modo 401 is a Digital Content Creation tool from Luxology. It has COLLADA support through the modo COLLADA plug-in.
Extensions
modo COLLADA 401 SP1 build 32348 has been released
14 August 2009
Package Name: modo COLLADA 401 SP1 build 32348
Release: Build 32348
Release notes: modoCOLLADA_32348.pdf
Known Issues as of Build 32348
- VS2010 project and solution files. (Checked in, but not integrated.)
- Progress bar on scene load (scene saver already has one).
- Profile defs should sit in separate .h and .cpp files for each third-party vendor.
- PolyRender channel I/O.
- Fix remaining usages of "io" class variable.
- Add user value to export cfg for modo COLLADA build number in asset tag.
- Item tags.
- Polygon part tags.
- Arbitrary polygon tags.
- Add "item_name" to modo profile, for unfiltered name I/O.
- Need full envelope I/O for render, materials, cameras, lights, and meshes.
- Package API for target channels (lights and cameras).
- User channel saving and loading. (Needs more user channel APIs?)
- Group list saving and loading. (Needs packages API?)
- modo profile sub-type for locator vs group locator.
- Fix distant relative image file path I/O.
- If all transform axis keyframes have values at common times across all axes, then output scale, rotate, and translate animation channel elements as triplets instead of per-axis values.
- Handle combined-triplet channel transforms on import as well.
- Matrix animation subscript indexing (see sample 3ds Max files)
- Load skin controllers. (Test with Spore models.)
- Import up-axis.
- Import units.
- Triangulate scene saver option.