C4 Engine: Difference between revisions
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The '''C4 Engine''' is one of the most technologically advanced 3D game engines available today for the Windows and MacOS X platforms, using [[COLLADA]]. Its architecture is the product of four years of careful and clean design led by computer graphics author [[User:Eric Lengyel]], making it one of the easiest and trouble-free engines to program. | The '''C4 Engine''' is one of the most technologically advanced 3D game engines available today for the Windows and MacOS X platforms, using [[COLLADA]]. Its architecture is the product of four years of careful and clean design led by computer graphics author [[User:Eric Lengyel|Eric Lengyel]], making it one of the easiest and trouble-free engines to program. | ||
==C4 Engine Collada info== | ==C4 Engine Collada info== |
Revision as of 00:07, 19 July 2007
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The C4 Engine is one of the most technologically advanced 3D game engines available today for the Windows and MacOS X platforms, using COLLADA. Its architecture is the product of four years of careful and clean design led by computer graphics author Eric Lengyel, making it one of the easiest and trouble-free engines to program.
C4 Engine Collada info
Eric Lengyel Tue Nov 14, 2006
The engine can read versions 1.3.x and 1.4.x of the COLLADA format, and it supports the following types of data:
- All types of polygonal geometry.
- All geometrical animation data.
- Skinning data for skeletal animation.
- Material properties such as diffuse, specular, emission colors, and various texture maps.
- Directional, point, and spot lights.
The COLLADA importer is updated often to maintain the best possible compatibility with COLLADA files written by content creation packages.