Common light parameters FCOLLADA extension: Difference between revisions
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| <point> || <intensity> | | <point> || <intensity> | ||
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| <directional> || <intensity>, <target_default_dist> | | <directional> || <aspect_ratio>, <constant_attenuation>, <falloff_angle>, <falloff_exponent>, <intensity>, <linear_attenuation>, <quadratic_attenuation>, <target_default_dist>, <outer_cone>, <overshoot> | ||
|- | |- | ||
| <spot> || <intensity>, <target_default_dist> | | <spot> || <intensity>, <target_default_dist> | ||
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!width=20%| Element !! Attributes supported !! Description | !width=20%| Element !! Attributes supported !! Description | ||
|- | |||
| <aspect_ratio> || sid || Contains one floating point value: the aspect-ratio of the ellipsoidal or rectangular form of a spot light or a restricted directional light. This element's contents can be animated using the 'sid' attribute. | |||
|- | |||
| <constant_attenuation> || sid || See the element of the same name in the COLLADA specification. This can be used with restricted directional lights. | |||
|- | |||
| <falloff_angle> || sid || See the element of the same name in the COLLADA specification. Contains one floating point value: the absolute inner angle of the spot light or restricted directional light. This can be used with restricted directional lights. | |||
|- | |||
| <falloff_exponent> || sid || See the element of the same name in the COLLADA specification. This can be used with restricted directional lights. | |||
|- | |- | ||
| <intensity> || sid || Contains one floating point value: a multiplicative factor for the light's color. This element's contents can be animated using the 'sid' attribute. | | <intensity> || sid || Contains one floating point value: a multiplicative factor for the light's color. This element's contents can be animated using the 'sid' attribute. | ||
|- | |||
| <linear_attenuation> || sid || See the element of the same name in the COLLADA specification. This can be used with restricted directional lights. | |||
|- | |||
| <quadratic_attenuation> || sid || See the element of the same name in the COLLADA specification. This can be used with restricted directional lights. | |||
|- | |- | ||
| <target_default_dist> || sid || Contains one floating point value: the default distance of the expected light target for non-targeted lights. For targeted lights, this element should not be present. This element's contents can be animated using the 'sid' attribute. | | <target_default_dist> || sid || Contains one floating point value: the default distance of the expected light target for non-targeted lights. For targeted lights, this element should not be present. This element's contents can be animated using the 'sid' attribute. | ||
|- | |||
| <outer_cone> || sid || Contains one floating point value: the absolute outer angle of the spot light or restricted directional light. This element's contents can be animated using the 'sid' attribute. | |||
|- | |||
| <overshoot> || || Contains one boolean value: whether the directional light is restricted. Overshooting directional lights are the OpenGL standard. Restricted directional lights give a positional, ellipsoidal beam of light. | |||
|- | |- | ||
|} | |} | ||
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<intensity sid="intensity"> 1.0 </intensity> | <intensity sid="intensity"> 1.0 </intensity> | ||
<target_default_dist> 240 </target_default_dist> | <target_default_dist> 240 </target_default_dist> | ||
</technique> | |||
</extra> | |||
</light> | |||
<light id="directionalLightShape1-lib" name="directionalLightShape1"> | |||
<technique_common> | |||
<directional> | |||
<color>1 1 1</color> | |||
</directional> | |||
</technique_common> | |||
<extra> | |||
<technique profile="FCOLLADA"> | |||
<constant_attenuation>1</constant_attenuation> | |||
<linear_attenuation>0</linear_attenuation> | |||
<quadratic_attenuation>0</quadratic_attenuation> | |||
<falloff_angle>30</falloff_angle> | |||
<falloff_exponent>0</falloff_exponent> | |||
<intensity>1</intensity> | |||
<outer_cone>35/outer_cone> | |||
<aspect_ratio>1</aspect_ratio> | |||
<overshoot>0</overshoot> | |||
<target_default_dist>240</target_default_dist> | |||
</technique> | </technique> | ||
</extra> | </extra> | ||
</light> | </light> | ||
Revision as of 02:45, 21 June 2007
| Extension information |
|---|
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| This article is part of the COLLADA extensions directory |
| Adding to the extensions directory |
Common Light Parameters
This <extra> at the <light> level includes common light parameters supported directly by the FCollada library and used within ColladaMax, ColladaMaya and/or the Feeling Viewer. Each standard type of light has its own additional common light parameters.
| Light type | Elements Supported |
|---|---|
| <ambient> | <intensity> |
| <point> | <intensity> |
| <directional> | <aspect_ratio>, <constant_attenuation>, <falloff_angle>, <falloff_exponent>, <intensity>, <linear_attenuation>, <quadratic_attenuation>, <target_default_dist>, <outer_cone>, <overshoot> |
| <spot> | <intensity>, <target_default_dist> |
| Element | Attributes supported | Description |
|---|---|---|
| <aspect_ratio> | sid | Contains one floating point value: the aspect-ratio of the ellipsoidal or rectangular form of a spot light or a restricted directional light. This element's contents can be animated using the 'sid' attribute. |
| <constant_attenuation> | sid | See the element of the same name in the COLLADA specification. This can be used with restricted directional lights. |
| <falloff_angle> | sid | See the element of the same name in the COLLADA specification. Contains one floating point value: the absolute inner angle of the spot light or restricted directional light. This can be used with restricted directional lights. |
| <falloff_exponent> | sid | See the element of the same name in the COLLADA specification. This can be used with restricted directional lights. |
| <intensity> | sid | Contains one floating point value: a multiplicative factor for the light's color. This element's contents can be animated using the 'sid' attribute. |
| <linear_attenuation> | sid | See the element of the same name in the COLLADA specification. This can be used with restricted directional lights. |
| <quadratic_attenuation> | sid | See the element of the same name in the COLLADA specification. This can be used with restricted directional lights. |
| <target_default_dist> | sid | Contains one floating point value: the default distance of the expected light target for non-targeted lights. For targeted lights, this element should not be present. This element's contents can be animated using the 'sid' attribute. |
| <outer_cone> | sid | Contains one floating point value: the absolute outer angle of the spot light or restricted directional light. This element's contents can be animated using the 'sid' attribute. |
| <overshoot> | Contains one boolean value: whether the directional light is restricted. Overshooting directional lights are the OpenGL standard. Restricted directional lights give a positional, ellipsoidal beam of light. |
Examples
<light id="ambient_light">
<technique_common>
<ambient>
<color>1 1 1</color>
</ambient>
</technique_common>
<extra>
<technique profile="FCOLLADA">
< !-- The animation target pointer for this element would be: 'ambient_light/intensity' -- >
<intensity sid="intensity"> 1.0 </intensity>
<target_default_dist> 240 </target_default_dist>
</technique>
</extra>
</light>
<light id="directionalLightShape1-lib" name="directionalLightShape1">
<technique_common>
<directional>
<color>1 1 1</color>
</directional>
</technique_common>
<extra>
<technique profile="FCOLLADA">
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
<falloff_angle>30</falloff_angle>
<falloff_exponent>0</falloff_exponent>
<intensity>1</intensity>
<outer_cone>35/outer_cone>
<aspect_ratio>1</aspect_ratio>
<overshoot>0</overshoot>
<target_default_dist>240</target_default_dist>
</technique>
</extra>
</light>