FX Composer 2: Difference between revisions
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{{product | {{product | ||
|image = Image:FX_Composer_2.jpg | |||
| caption = FX Composer 2 | |||
| name = FXComposer 2.0 | | name = FXComposer 2.0 | ||
| purpose = Shader Authoring IDE | | purpose = Shader Authoring IDE | ||
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Please visit the FX Composer home page for much more information, including an overview video, documentation, developer forums, and much more. | Please visit the FX Composer home page for much more information, including an overview video, documentation, developer forums, and much more. | ||
[[Category:Products]] | [[Category:Products]] |
Revision as of 17:55, 31 August 2007
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This article is part of the COLLADA products directory |
Adding to the list of products |
FX Composer 2.0 is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true cross-platform functionality.
Please visit the FX Composer home page for much more information, including an overview video, documentation, developer forums, and much more.