FCollada: Difference between revisions
No edit summary |
Added information about 3.04B. |
||
Line 3: | Line 3: | ||
| purpose = | | purpose = | ||
| last_updated = | | last_updated = | ||
| current_version = 3. | | current_version = 3.04B | ||
| status = | | status = | ||
| os_list = | | os_list = | ||
Line 15: | Line 15: | ||
| contact_email = | | contact_email = | ||
| contact_phone = }} | | contact_phone = }} | ||
'''FCollada''' is an open-source C++ library which offers support for COLLADA interoperability. It is written by [[Feeling Software]] and is used within many commercial products and engines as well as with Feeling Software's [[ColladaMaya]] and [[ | '''FCollada''' is an open-source C++ library which offers support for COLLADA interoperability. It is written by [[Feeling Software]] and is used within many commercial products and engines as well as with Feeling Software's [[ColladaMaya]], [[ColladaMax]] and [[ColladaMotionBuilder]]. | ||
[[ColladaMaya]] is Feeling Software's COLLADA import/export plug-in for Maya. [[ColladaMax]] is Feeling Software's COLLADA import/export plug-in for 3dsMax. They offer unprecedented interoperability between these and other [[DCC]] tools and allow for painless and fast extraction of data from Maya and 3dsMax. | [[ColladaMaya]] is Feeling Software's COLLADA import/export plug-in for Maya. [[ColladaMax]] is Feeling Software's COLLADA import/export plug-in for 3dsMax. They offer unprecedented interoperability between these and other [[DCC]] tools and allow for painless and fast extraction of data from Maya and 3dsMax. | ||
Line 30: | Line 30: | ||
*[http://www.feelingsoftware.com/content/view/55/72/ ColladaMaya info-sheet] | *[http://www.feelingsoftware.com/content/view/55/72/ ColladaMaya info-sheet] | ||
*[http://www.feelingsoftware.com/content/view/62/76/ FCollada info-sheet] | *[http://www.feelingsoftware.com/content/view/62/76/ FCollada info-sheet] | ||
==FCollada 3.04B Release Note== | |||
These are the new features specifically to FCollada in 3.04. See the [http://www.feelingsoftware.com/component/option,com_docman/task,doc_download/gid,131 full release note] for more information on other 3.04B changes, including important FCollada SDK modifications. | |||
*FCDocument: supports multiple physics scene instances in the <scene> element. | |||
*FCDocument: allow for XRef of visual and physics scenes. | |||
*FCDocumentTools: now processes the library's <asset> element during asset standardization. | |||
*FCDController: allow for XRef of a controller source | |||
*FCDEffectStandard: improved <param> support for profile_COMMON. | |||
*FCDGeometryPolygonTools: triangulates triangle fans and triangle strips. | |||
*FCDLibrary: now processes its own <extra> and <asset> elements. | |||
*FCDMaterial: allow for XRef of a effect within a material. | |||
*FUUri: parses more complex URIs. | |||
[[Category:Products]] | [[Category:Products]] |
Revision as of 19:20, 6 August 2007
Product information |
---|
|
Download URL unknown |
This article is part of the COLLADA products directory |
Adding to the list of products |
FCollada is an open-source C++ library which offers support for COLLADA interoperability. It is written by Feeling Software and is used within many commercial products and engines as well as with Feeling Software's ColladaMaya, ColladaMax and ColladaMotionBuilder.
ColladaMaya is Feeling Software's COLLADA import/export plug-in for Maya. ColladaMax is Feeling Software's COLLADA import/export plug-in for 3dsMax. They offer unprecedented interoperability between these and other DCC tools and allow for painless and fast extraction of data from Maya and 3dsMax.
See also the Feeling Engine, Feeling Software's 3D engine that leverages FCollada and is the official COLLADA reference viewer.
COLLADA extensions
External links
FCollada 3.04B Release Note
These are the new features specifically to FCollada in 3.04. See the full release note for more information on other 3.04B changes, including important FCollada SDK modifications.
- FCDocument: supports multiple physics scene instances in the <scene> element.
- FCDocument: allow for XRef of visual and physics scenes.
- FCDocumentTools: now processes the library's <asset> element during asset standardization.
- FCDController: allow for XRef of a controller source
- FCDEffectStandard: improved <param> support for profile_COMMON.
- FCDGeometryPolygonTools: triangulates triangle fans and triangle strips.
- FCDLibrary: now processes its own <extra> and <asset> elements.
- FCDMaterial: allow for XRef of a effect within a material.
- FUUri: parses more complex URIs.