C4 Engine: Difference between revisions

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{{product
{{product
| name =  
| name = C4 engine
| purpose =  
| purpose = Graphics engine
| status =  
| status = released
| os_list =  
| os_list = Windows and MacOS X
| download_url =http://www.terathon.com/c4engine/download.php
| download_url =http://www.terathon.com/c4engine/download.php
| current_version = Build 130
| current_version = Build 130
Line 16: Line 16:
  | contact_email =  
  | contact_email =  
  | contact_phone = }}
  | contact_phone = }}
The '''C4 Engine''' is a game engine that can read the [[COLLADA]] format to import scene data into its built-in world editor. The importer is included in the engine.


The '''C4 Engine''' is one of the most technologically advanced 3D game engines available today for the Windows and MacOS X platforms. Its architecture is the product of four years of careful and clean design led by computer graphics author Eric Lengyel, making it one of the easiest and trouble-free engines to program.
The '''C4 Engine''' is one of the most technologically advanced 3D game engines available today for the Windows and MacOS X platforms, using [[COLLADA]]. Its architecture is the product of four years of careful and clean design led by computer graphics author [[User:Eric Lengyel]], making it one of the easiest and trouble-free engines to program.
 
==C4 Engine Collada info==
==C4 Engine Collada info==
[[User:Eric Lengyel|Eric Lengyel]] ''Tue Nov 14, 2006''
[[User:Eric Lengyel|Eric Lengyel]] ''Tue Nov 14, 2006''

Revision as of 00:07, 19 July 2007

Product information
  • Name: C4 engine
  • Purpose: Graphics engine
  • Last updated: Nov 10, 2006
  • Current version: Build 130
  • Status: released
  • OS: Win32
  • Forum
  • Report bugs
  • Maintainer: Terathon
  • Contact for technical issues:

Download

This article is part of the COLLADA products directory
Adding to the list of products

The C4 Engine is one of the most technologically advanced 3D game engines available today for the Windows and MacOS X platforms, using COLLADA. Its architecture is the product of four years of careful and clean design led by computer graphics author User:Eric Lengyel, making it one of the easiest and trouble-free engines to program.

C4 Engine Collada info

Eric Lengyel Tue Nov 14, 2006

The engine can read versions 1.3.x and 1.4.x of the COLLADA format, and it supports the following types of data:

  • All types of polygonal geometry.
  • All geometrical animation data.
  • Skinning data for skeletal animation.
  • Material properties such as diffuse, specular, emission colors, and various texture maps.
  • Directional, point, and spot lights.

The COLLADA importer is updated often to maintain the best possible compatibility with COLLADA files written by content creation packages.