AgentFX: Difference between revisions

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'''AgentFX''' is a powerful 3D engine available on multiple platforms. It is used in entertainment, industrial and defence applications. AgentFX uses the OpenGL API.
'''AgentFX''' is a powerful 3D engine available on multiple platforms. It is used in entertainment, industrial and defence applications. AgentFX uses the OpenGL API.


==External links==
==AgentFX v2.4 Enhances Content Path==
*
'''February 3, 2006'''
 
Version 2.4 enhances the content path, making it smooth for transition of content assets from a various digital content creation tools, such as Maya®, 3D Studio Max® and Blender into AgentFX. This is done by support of the COLLADA v1.3 format. The engine also features automatic COLLADA XML scheme validation. Following is a list of import features support from the COLLADA format:
 
*:Mesh
*: Material
*: Textures
*: Multitexturing
*: Dynamic lights
*: Baked lights (ie pre-calculated ray-traced lights)
*: Rigid-body animation
*: Bone animation
*: Camera animation
*: Light animation
 
 
AgentFX v2.4 supports a new scripting architecture for developing vertex and fragment shaders, using the Cg language. Shaders can easily be scripted and plugged into the system. Other upgrades include:
 
*: Picking
*: Render-to-texture
*: Massively added documentation in the API Specifications
*: Added examples with source code
*: How-to manuals.
 
 
===Pricing and Availability===
AgentFX is immediately available for licensing. The product is available for Windows (XP, 2000, ME, 98), Apple OSX, Linux systems, BSD systems, SUN™ Solaris™ and Java™ platforms. Documentation and manuals are available in English.


[[Category:Products]]
[[Category:Products]]

Revision as of 00:24, 19 July 2007

Product information
  • Name: AgentFX
  • Purpose: unstated
  • Last updated: February 03, 2006
  • Current version: 2.4
  • Status: unstated
  • OS: Windows (XP, 2000, ME, 98), Mac OS X, Linux systems, BSD systems, SUN™ Solaris™ and Java™ platforms. Documentation and manuals are available in English.
  • Forum
  • Report bugs
  • Product info
  • Maintainer: Agency9
  • Contact for technical issues:

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This article is part of the COLLADA products directory
Adding to the list of products

AgentFX is a powerful 3D engine available on multiple platforms. It is used in entertainment, industrial and defence applications. AgentFX uses the OpenGL API.

AgentFX v2.4 Enhances Content Path

February 3, 2006

Version 2.4 enhances the content path, making it smooth for transition of content assets from a various digital content creation tools, such as Maya®, 3D Studio Max® and Blender into AgentFX. This is done by support of the COLLADA v1.3 format. The engine also features automatic COLLADA XML scheme validation. Following is a list of import features support from the COLLADA format:

  • Mesh
    Material
    Textures
    Multitexturing
    Dynamic lights
    Baked lights (ie pre-calculated ray-traced lights)
    Rigid-body animation
    Bone animation
    Camera animation
    Light animation


AgentFX v2.4 supports a new scripting architecture for developing vertex and fragment shaders, using the Cg language. Shaders can easily be scripted and plugged into the system. Other upgrades include:

  • Picking
    Render-to-texture
    Massively added documentation in the API Specifications
    Added examples with source code
    How-to manuals.


Pricing and Availability

AgentFX is immediately available for licensing. The product is available for Windows (XP, 2000, ME, 98), Apple OSX, Linux systems, BSD systems, SUN™ Solaris™ and Java™ platforms. Documentation and manuals are available in English.