AgentFX: Difference between revisions
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'''AgentFX''' is a powerful 3D engine available on multiple platforms. It is used in entertainment, industrial and defence applications. AgentFX uses the OpenGL API. | '''AgentFX''' is a powerful 3D engine available on multiple platforms. It is used in entertainment, industrial and defence applications. AgentFX uses the OpenGL API. | ||
== | ==AgentFX v2.4 Enhances Content Path== | ||
* | '''February 3, 2006''' | ||
Version 2.4 enhances the content path, making it smooth for transition of content assets from a various digital content creation tools, such as Maya®, 3D Studio Max® and Blender into AgentFX. This is done by support of the COLLADA v1.3 format. The engine also features automatic COLLADA XML scheme validation. Following is a list of import features support from the COLLADA format: | |||
*:Mesh | |||
*: Material | |||
*: Textures | |||
*: Multitexturing | |||
*: Dynamic lights | |||
*: Baked lights (ie pre-calculated ray-traced lights) | |||
*: Rigid-body animation | |||
*: Bone animation | |||
*: Camera animation | |||
*: Light animation | |||
AgentFX v2.4 supports a new scripting architecture for developing vertex and fragment shaders, using the Cg language. Shaders can easily be scripted and plugged into the system. Other upgrades include: | |||
*: Picking | |||
*: Render-to-texture | |||
*: Massively added documentation in the API Specifications | |||
*: Added examples with source code | |||
*: How-to manuals. | |||
===Pricing and Availability=== | |||
AgentFX is immediately available for licensing. The product is available for Windows (XP, 2000, ME, 98), Apple OSX, Linux systems, BSD systems, SUN™ Solaris™ and Java™ platforms. Documentation and manuals are available in English. | |||
[[Category:Products]] | [[Category:Products]] |
Revision as of 00:24, 19 July 2007
Product information |
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This article is part of the COLLADA products directory |
Adding to the list of products |
AgentFX is a powerful 3D engine available on multiple platforms. It is used in entertainment, industrial and defence applications. AgentFX uses the OpenGL API.
AgentFX v2.4 Enhances Content Path
February 3, 2006
Version 2.4 enhances the content path, making it smooth for transition of content assets from a various digital content creation tools, such as Maya®, 3D Studio Max® and Blender into AgentFX. This is done by support of the COLLADA v1.3 format. The engine also features automatic COLLADA XML scheme validation. Following is a list of import features support from the COLLADA format:
- Mesh
- Material
- Textures
- Multitexturing
- Dynamic lights
- Baked lights (ie pre-calculated ray-traced lights)
- Rigid-body animation
- Bone animation
- Camera animation
- Light animation
AgentFX v2.4 supports a new scripting architecture for developing vertex and fragment shaders, using the Cg language. Shaders can easily be scripted and plugged into the system. Other upgrades include:
- Picking
- Render-to-texture
- Massively added documentation in the API Specifications
- Added examples with source code
- How-to manuals.
Pricing and Availability
AgentFX is immediately available for licensing. The product is available for Windows (XP, 2000, ME, 98), Apple OSX, Linux systems, BSD systems, SUN™ Solaris™ and Java™ platforms. Documentation and manuals are available in English.