C4 Engine: Difference between revisions
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'''C4 | |||
The '''C4 Engine''' is a game engine that can read the [COLLADA] format to import scene data into its built-in world editor. The importer is included in the engine. | |||
===Technical information=== | ===Technical information=== | ||
* '''Latest version:''' | * '''Download:''' http://www.terathon.com/c4engine/download.php | ||
* '''Date:''' | * '''Latest version:''' Build 130 | ||
* '''Bug reporting:''' | * '''Date:''' Nov 10, 2006 | ||
* '''Forum:''' | * '''Bug reporting:''' http://www.terathon.com/bugs/ | ||
* '''Maintainers:''' | * '''Forum:''' http://www.terathon.com/c4engine/forums/ | ||
* ''' | * '''Feature list: ''' ??? | ||
* '''Maintainers:''' http://www.terathon.com/ | |||
* '''Availability:''' Win32 | |||
==External links== | ==External links== | ||
Line 13: | Line 18: | ||
[[Category:Products]] | [[Category:Products]] | ||
==C4 Engine Collada info== | |||
[[User:Eric Lengyel|Eric Lengyel] ''Tue Nov 14, 2006'' | |||
The engine can read versions 1.3.x and 1.4.x of the [[COLLADA]] format, and it supports the following types of data: | |||
* All types of polygonal geometry. | |||
* All geometrical animation data. | |||
* Skinning data for skeletal animation. | |||
* Material properties such as diffuse, specular, emission colors, and various texture maps. | |||
* Directional, point, and spot lights. | |||
The [[COLLADA]] importer is updated often to maintain the best possible compatibility with [[COLLADA]] files written by content creation packages. |
Revision as of 03:37, 14 July 2007
The C4 Engine is a game engine that can read the [COLLADA] format to import scene data into its built-in world editor. The importer is included in the engine.
Technical information
- Download: http://www.terathon.com/c4engine/download.php
- Latest version: Build 130
- Date: Nov 10, 2006
- Bug reporting: http://www.terathon.com/bugs/
- Forum: http://www.terathon.com/c4engine/forums/
- Feature list: ???
- Maintainers: http://www.terathon.com/
- Availability: Win32
External links
C4 Engine Collada info
[[User:Eric Lengyel|Eric Lengyel] Tue Nov 14, 2006
The engine can read versions 1.3.x and 1.4.x of the COLLADA format, and it supports the following types of data:
- All types of polygonal geometry.
- All geometrical animation data.
- Skinning data for skeletal animation.
- Material properties such as diffuse, specular, emission colors, and various texture maps.
- Directional, point, and spot lights.
The COLLADA importer is updated often to maintain the best possible compatibility with COLLADA files written by content creation packages.