C4 Engine: Difference between revisions

From COLLADA Public Wiki
Jump to navigation Jump to search
Remi (talk | contribs)
No edit summary
Remi (talk | contribs)
No edit summary
Line 1: Line 1:
'''C4 engine''' is a product that supports COLLADA.
 
 
The '''C4 Engine''' is a game engine that can read the [COLLADA] format to import scene data into its built-in world editor. The importer is included in the engine.


===Technical information===
===Technical information===
* '''Latest version:''' xxx
* '''Download:''' http://www.terathon.com/c4engine/download.php
* '''Date:''' xxx
* '''Latest version:''' Build 130
* '''Bug reporting:''' xxx
* '''Date:''' Nov 10, 2006
* '''Forum:''' xxx
* '''Bug reporting:''' http://www.terathon.com/bugs/
* '''Maintainers:''' xxx
* '''Forum:''' http://www.terathon.com/c4engine/forums/
* '''Feature list:''' xxx
* '''Feature list: ''' ???
* '''Maintainers:''' http://www.terathon.com/
* '''Availability:''' Win32
 


==External links==
==External links==
Line 13: Line 18:


[[Category:Products]]
[[Category:Products]]
==C4 Engine Collada info==
[[User:Eric Lengyel|Eric Lengyel] ''Tue Nov 14, 2006''
The engine can read versions 1.3.x and 1.4.x of the [[COLLADA]] format, and it supports the following types of data:
* All types of polygonal geometry.
* All geometrical animation data.
* Skinning data for skeletal animation.
* Material properties such as diffuse, specular, emission colors, and various texture maps.
* Directional, point, and spot lights.
The [[COLLADA]] importer is updated often to maintain the best possible compatibility with [[COLLADA]] files written by content creation packages.

Revision as of 03:37, 14 July 2007


The C4 Engine is a game engine that can read the [COLLADA] format to import scene data into its built-in world editor. The importer is included in the engine.

Technical information


External links

C4 Engine Collada info

[[User:Eric Lengyel|Eric Lengyel] Tue Nov 14, 2006


The engine can read versions 1.3.x and 1.4.x of the COLLADA format, and it supports the following types of data:

  • All types of polygonal geometry.
  • All geometrical animation data.
  • Skinning data for skeletal animation.
  • Material properties such as diffuse, specular, emission colors, and various texture maps.
  • Directional, point, and spot lights.


The COLLADA importer is updated often to maintain the best possible compatibility with COLLADA files written by content creation packages.