C4 Engine: Difference between revisions

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{{product
{{product
| name = C4 engine
| name = C4 Engine
| purpose = Graphics engine
| purpose = Game engine
| status = released
| status = Released
| os_list = Windows and MacOS X
| os_list = Windows, MacOS X, Linux, PS4, PS3
| download_url =http://www.terathon.com/c4engine/download.php
| download_url = http://www.terathon.com/download.php
| current_version = Build 130
| current_version = Version 3.0
| last_updated = Nov 10, 2006
| last_updated = Jul 29, 2013
| bugs_url = http://www.terathon.com/bugs/
| forum_url = http://www.terathon.com/forums/
| forum_url = http://www.terathon.com/c4engine/forums/
| features_url = http://www.terathon.com/features.php
| features_url =
| info_url = http://www.terathon.com/
| os_list = Win32 
| maintainer_url = http://www.terathon.com/
| info_url =
| maintainer_name = Terathon Software
| maintainer_url = http://www.terathon.com/
| contact_email = [email protected]
| maintainer_name = Terathon
}}
| contact_email =  
| contact_phone = }}


The '''C4 Engine''' is one of the most technologically advanced 3D game engines available today for the Windows and MacOS X platforms, using [[COLLADA]]. Its architecture is the product of four years of careful and clean design led by computer graphics author [[User:Eric Lengyel]], making it one of the easiest and trouble-free engines to program.
The '''C4 Engine''' is a full-featured game engine for PC, Mac, Linux, PS4, and PS3. The primary import format used by the C4 world editor is [[COLLADA]].


==C4 Engine Collada info==
==C4 Engine Collada info==
[[User:Eric Lengyel|Eric Lengyel]] ''Tue Nov 14, 2006''
 
 
The engine can read versions 1.3.x and 1.4.x of the [[COLLADA]] format, and it supports the following types of data:
The engine can read versions 1.3–1.5 of the [[COLLADA]] format, and it supports the following types of data:


* All types of polygonal geometry.
* All types of polygonal geometry.

Latest revision as of 23:55, 9 September 2013

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The C4 Engine is a full-featured game engine for PC, Mac, Linux, PS4, and PS3. The primary import format used by the C4 world editor is COLLADA.

C4 Engine Collada info

The engine can read versions 1.3–1.5 of the COLLADA format, and it supports the following types of data:

  • All types of polygonal geometry.
  • All geometrical animation data.
  • Skinning data for skeletal animation.
  • Material properties such as diffuse, specular, emission colors, and various texture maps.
  • Directional, point, and spot lights.

The COLLADA importer is updated often to maintain the best possible compatibility with COLLADA files written by content creation packages.