Deindexer conditioner: Difference between revisions
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templatize |
combined 2 conditioner templates |
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{{conditioner | {{conditioner | ||
| name = Deindexer | | name = Deindexer | ||
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| contact_email = [email protected] }} | | contact_email = [email protected] }} | ||
==Special | ==Special notes and limitations== | ||
* The size of source for position, normal, and texcoord might increase | * The size of source for position, normal, and texcoord might increase | ||
* Vertices indexes that have the same position, normal, and texcoord as an existing indexs will recycle the index. | * Vertices indexes that have the same position, normal, and texcoord as an existing indexs will recycle the index. | ||
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* It works on polygons, polylist, triangles, trifans, tristrips, lines, linestrips. | * It works on polygons, polylist, triangles, trifans, tristrips, lines, linestrips. | ||
==Feature | ==Feature requests== | ||
* n/a | * n/a | ||
==Known issues and bugs== | ==Known issues and bugs== | ||
* n/a | * n/a |
Latest revision as of 04:41, 17 July 2007
Conditioner information |
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This article is part of the COLLADA conditioners directory |
Adding to the conditioners directory |
Special notes and limitations
- The size of source for position, normal, and texcoord might increase
- Vertices indexes that have the same position, normal, and texcoord as an existing indexs will recycle the index.
- If there skins referencing the mesh being deindexed, it will reaarange the index reference in skins also.
- It works on polygons, polylist, triangles, trifans, tristrips, lines, linestrips.
Feature requests
- n/a
Known issues and bugs
- n/a