JME: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Updated the version information |
||
Line 2: | Line 2: | ||
| name = jME | | name = jME | ||
| purpose = Game Engine | | purpose = Game Engine | ||
| last_updated = | | last_updated = March 13 2011 | ||
| current_version = | | current_version = 3 | ||
| status = | | status = Alpha 4 | ||
| os_list = Java | | os_list = Java | ||
| download_url = http://jmonkeyengine.org/downloads/ | | download_url = http://jmonkeyengine.org/downloads/ |
Latest revision as of 19:09, 24 August 2011
Product information |
---|
|
This article is part of the COLLADA products directory |
Adding to the list of products |
jME (jMonkey Engine) is a high-performance, scene-graph-based graphics API. Much of the inspiration for jME comes from David Eberly's book 3D Game Engine Design.
jME was built to fulfill the lack of full-featured graphics engines written in Java. Using an abstraction layer, it allows any rendering system to be plugged in. Currently, LWJGL is supported with plans for JOGL support in the near future.
jME is completely open source under the BSD license. You are free to use jME in any way you see fit, hobby or commercial.
jME 0.11 Released
Thursday, 19 April 2007
jMonkeyEngine announced today that has released version 0.11 of its successful open-source Java gaming engine, adding many new and exciting features as well as improving performance and reliability.