Visual3D Game Engine: Difference between revisions

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m moved Visual3D.NET to Visual3D Game Engine: Corrected product name, as described on developer's website
Xeonx (talk | contribs)
Corrected product name and links, removed outdated version info
 
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{{product
{{product
  | name = Visual3D.NET
  | name = Visual3D Game Engine
  | purpose = Game Engine (for MMOs, Simulations & Virtual Worlds) built on Visual Studio, .NET, and XNA
  | purpose = Game Engine (for MMOs, Simulations & Virtual Worlds) built on Visual Studio, .NET, and XNA
| last_updated = Nov. 21, 2008
  | os_list = Windows
| current_version = Beta 3.1 (v0.9.1)
| status = Beta (v1.0 Expected March 2009)
  | os_list = Windows 2000/Me/XP/Vista
  | info_url = http://www.visual3d.net/game-engine
  | info_url = http://www.visual3d.net/game-engine
  | features_url = http://www.visual3d.net/game-engine/features
  | features_url = http://www.visual3d.net/game-engine/features
  | download_url = http://www.visual3d.net/game-engine/download
  | download_url = http://www.visual3d.net/game-engine/download
  | forum_url = http://www.visual3d.net/forum
  | forum_url = http://game-engine.visual3d.net/forum
  | bugs_url = http://www.visual3d.net/forum/forumdisplay.php?f=19
  | maintainer_url = http://www.visual3d.net/company
| maintainer_url = http://www.visual3d.net
  | maintainer_name = Realmware Corporation
  | maintainer_name = Realmware Corporation
  | contact_email = sales@visual3d.net
  | contact_email = sales@Visual3D Game Engine
}}
}}


'''Visual3D.NET''' is a Game Engine and All-in-One Development Toolset written in C#, and built on Visual Studio, .NET, and Microsoft XNA.  It targets Windows PC, Xbox 360, and Web-based deployment.
'''Visual3D Game Engine''' is a Game Engine and All-in-One Development Toolset written in C#, and built on Visual Studio, .NET, and Microsoft XNA.  It targets Windows PC, Xbox 360, and Web-based deployment.


==Overview==
==Overview==
''Visual3D.NET'' is the commercial successor to the open-source RealmForge Game Engine with roots going back to the OGRE Engine 3D open-source engine.  Visual3D.NET is the flagship product of Realmware Corporation, based in Seattle, Washington, USA, and was incorporated in February 2006.
''Visual3D Game Engine'' is the commercial successor to the open-source RealmForge Game Engine with roots going back to the OGRE Engine 3D open-source engine, though it has since been redesigned and developed from ground up, optimized for .NET, XNA, and next-generation 3D graphics.  Visual3D Game Engine is the flagship product of Realmware Corporation, based in Seattle, Washington, USA, and was incorporated in February 2006.


As of July 2008, ''Visual3D.NET'' has been employed for multiple private business projects and by the U.S Department of Defense for military simulation, modeling, and training.  Also in 2008, ''Visual3D.NET'' has begun to permeate education and Indie sectors as a part of the recent trends towards developing on Microsoft's XNA technology in lieu of DirectX.
As of July 2008, ''Visual3D Game Engine'' has been employed for multiple private business projects and by the U.S Department of Defense for military simulation, modeling, and training.  Also in 2008, ''Visual3D Game Engine'' has begun to permeate education and Indie sectors as a part of the recent trends towards developing on Microsoft's XNA technology in lieu of DirectX.


''Visual3D.NET'' is one of many new [http://www.ziggyware.com/weblinks.php?cat_id=10 XNA Game Engines] recently created in response to the release of Microsoft XNA in 2006.
''Visual3D Game Engine'' is one of many new [http://www.ziggyware.com/weblinks.php?cat_id=10 XNA Game Engines] recently created in response to the release of Microsoft XNA in 2006.


==Microsoft XNA Migration Trends==
==Microsoft XNA Migration Trends==
In August 2006, [http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx Microsoft's XNA Gamfest keynote speech] first declared the viability of .NET for gaming, with the first public release of XNA and Game Studio products, which would open up the Xbox360 and PC for game development by Indies and students.
In August 2006, [http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx Microsoft's XNA Gamfest keynote speech] first declared the viability of .NET for gaming, with the first public release of XNA and Game Studio products, which would open up the Xbox 360 and PC for game development by Indies and students.


This announcement set into motion the rise of many new XNA-based game engines.  A comprehensive list of XNA-based engines is maintained at the [http://www.ziggyware.com/weblinks.php?cat_id=10 ZiggyWare XNA Game Engine List], and a .NET-based game engine list is maintained at the [http://www.thezbuffer.com/categories/engines.aspx Z-Buffer .NET Game Engine List].   
This announcement set into motion the rise of many new XNA-based game engines.  A comprehensive list of XNA and .NET-based game engines is maintained at the [http://www.thezbuffer.com/categories/engines.aspx Z-Buffer .NET Game Engine List].   


Microsoft's XNA initiative is a part of the larger trend for gaming technology migrating from traditional C++ to higher level managed languages, such as C#, Java, IronPython, and VB, which is a continuation of the historic trends for the migration of software development from lower level languages such assembly and C to higher level languages such as C++.
Microsoft's XNA initiative is a part of the larger trend for gaming technology migrating from traditional C++ to higher level managed languages, such as C#, Java, IronPython, and VB, which is a continuation of the historic trends for the migration of software development from lower level languages such assembly and C to higher level languages such as C++.


==External Links==
==External Links==
* [http://www.visual3d.net Visual3D.NET Game Engine Website]
* [http://www.visual3d.net/game-engine Visual3D Game Engine] - Developer's website
* [http://en.wikipedia.org/wiki/Visual3D.NET Wikipedia Article on Visual3D.NET Game Engine]
* [http://en.wikipedia.org/wiki/Visual3D_Game_Engine Visual3D Game Engine] - Article on Wikipedia
* [http://www.thezbuffer.com/categories/engines.aspx Z-Buffer .NET Game Engine List] referencing Visual3D.NET Game Engine
* [http://www.thezbuffer.com/categories/engines.aspx Z-Buffer .NET Game Engine List] - Engine listing referencing Visual3D Game Engine

Latest revision as of 06:20, 17 February 2010

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Visual3D Game Engine is a Game Engine and All-in-One Development Toolset written in C#, and built on Visual Studio, .NET, and Microsoft XNA. It targets Windows PC, Xbox 360, and Web-based deployment.

Overview

Visual3D Game Engine is the commercial successor to the open-source RealmForge Game Engine with roots going back to the OGRE Engine 3D open-source engine, though it has since been redesigned and developed from ground up, optimized for .NET, XNA, and next-generation 3D graphics. Visual3D Game Engine is the flagship product of Realmware Corporation, based in Seattle, Washington, USA, and was incorporated in February 2006.

As of July 2008, Visual3D Game Engine has been employed for multiple private business projects and by the U.S Department of Defense for military simulation, modeling, and training. Also in 2008, Visual3D Game Engine has begun to permeate education and Indie sectors as a part of the recent trends towards developing on Microsoft's XNA technology in lieu of DirectX.

Visual3D Game Engine is one of many new XNA Game Engines recently created in response to the release of Microsoft XNA in 2006.

Microsoft XNA Migration Trends

In August 2006, Microsoft's XNA Gamfest keynote speech first declared the viability of .NET for gaming, with the first public release of XNA and Game Studio products, which would open up the Xbox 360 and PC for game development by Indies and students.

This announcement set into motion the rise of many new XNA-based game engines. A comprehensive list of XNA and .NET-based game engines is maintained at the Z-Buffer .NET Game Engine List.

Microsoft's XNA initiative is a part of the larger trend for gaming technology migrating from traditional C++ to higher level managed languages, such as C#, Java, IronPython, and VB, which is a continuation of the historic trends for the migration of software development from lower level languages such assembly and C to higher level languages such as C++.

External Links