OpenCTM: Difference between revisions

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  | name = OpenCTM
  | name = OpenCTM
  | purpose = Compressed 3D file format
  | purpose = Compressed 3D file format
  | last_updated = 2009-11-09
  | last_updated = 2010-01-15
  | current_version = 1.0
  | current_version = 1.0.3
  | status = Released
  | status = Released
  | os_list = Windows, Linux, Mac OS X, etc.
  | os_list = Windows, Linux, Mac OS X, etc.
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  | features_url = http://openctm.sourceforge.net/?page=about
  | features_url = http://openctm.sourceforge.net/?page=about
  | info_url = http://openctm.sourceforge.net }}
  | info_url = http://openctm.sourceforge.net }}
'''OpenCTM''' is a file format and a software library for compressed 3D triangle meshes. It is open, portable, easy to use, and offers a flexible data structure with support for many different vertex attributes, including customizable shader specific attributes.
'''OpenCTM''' is a file format, a software library and a tool set for compressed 3D triangle meshes. It is open, portable, easy to use, and offers a flexible data structure with support for many different vertex attributes, including customizable shader specific attributes.


Included in the SDK is a file converter that supports conversion to and from [[COLLADA]] (triangulated).
Included in the SDK is an OpenGL based 3D file viewer and a command line file converter that supports viewing of and conversion to and from [[COLLADA]] (triangulated), and many other formats (OBJ, 3DS, PLY, STL, LWO, OFF and of course OpenCTM).

Latest revision as of 19:24, 15 January 2010

Product information
  • Name: OpenCTM
  • Purpose: Compressed 3D file format
  • Last updated: 2010-01-15
  • Current version: 1.0.3
  • Status: Released
  • OS: Windows, Linux, Mac OS X, etc.
  • Forum
  • Report bugs
  • Feature list
  • Product info
  • Maintainer: unknown
  • Contact for technical issues:

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This article is part of the COLLADA products directory
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OpenCTM is a file format, a software library and a tool set for compressed 3D triangle meshes. It is open, portable, easy to use, and offers a flexible data structure with support for many different vertex attributes, including customizable shader specific attributes.

Included in the SDK is an OpenGL based 3D file viewer and a command line file converter that supports viewing of and conversion to and from COLLADA (triangulated), and many other formats (OBJ, 3DS, PLY, STL, LWO, OFF and of course OpenCTM).