Pass FX Composer 2 extension: Difference between revisions
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{{ | {{extension|company=NVIDIA|product=FX Composer 2}} | ||
== ColladaFX Enabling/Disabling Shader Passes == | == ColladaFX Enabling/Disabling Shader Passes == | ||
| Line 22: | Line 22: | ||
</shader> | </shader> | ||
<extra type="passenable"> | <extra type="passenable"> | ||
<technique profile=" | <technique profile="NVIDIA_FXCOMPOSER"> | ||
<true/> | <true/> | ||
</technique> | </technique> | ||
</extra> | </extra> | ||
</pass> | </pass> | ||
Latest revision as of 05:00, 23 February 2009
| Extension information |
|---|
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| This article is part of the COLLADA extensions directory |
| Adding to the extensions directory |
ColladaFX Enabling/Disabling Shader Passes
FXComposer 2.0 added an extra at the pass level to enable or disable passes.
See example below.
Example
<pass sid="p0">
<annotate name="Script">
<string>Draw=geometry;</string>
</annotate>
<depth_test_enable value="true"/>
<depth_mask/>
<cull_face_enable/>
<depth_func value="LEQUAL"/>
<shader stage="VERTEX">
[…]
</shader>
<shader stage="FRAGMENT">
[…]
</shader>
<extra type="passenable">
<technique profile="NVIDIA_FXCOMPOSER">
<true/>
</technique>
</extra>
</pass>