OpenSceneGraph: Difference between revisions

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== Overview ==
== Overview ==
The '''OpenSceneGraph''' is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.
The '''OpenSceneGraph''' is an open-source, high-performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization, and modelling. Written entirely in Standard C++ and OpenGL, it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX, and FreeBSD operating systems.


Among a whole list of other formats OSG also supports reading and writing of 1.4.1 Collada files. The plugin currently supports the visual scene node hierarchy, geometry, basic materials and uses [[OpenSceneGraph OSG plugin extensions]] to store specific OSG node info. The current plugin is based on Collada DOM 2.1
Among a whole list of other formats, OSG also supports reading and writing of 1.4.1 COLLADA files. The plug-in currently supports the visual scene node hierarchy, geometry, basic materials and uses [[OpenSceneGraph OSG plugin extensions]] to store specific OSG node info. The current plug-in is based on [[COLLADA DOM]] 2.1.


==Downloads and Licensing==
==Downloads and licensing==
 
OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified, and used free of charge for commercial and noncommercial use. Access to the source allows end users greater flexibility in how they develop, debug, and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles.


OpenSceneGraph is open-source so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles.<br>
Downloads of binaries and source can be found in the [http://www.openscenegraph.org/projects/osg/wiki/Downloads Downloads] section of the openscenegraph.org website.
Downloads of binaries and source can be found in the [http://www.openscenegraph.org/projects/osg/wiki/Downloads Downloads] section of the openscenegraph.org website.


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==External links==
==External links==
* '''Home:''' http://www.openscenegraph.com
* [http://www.openscenegraph.com Home]
* '''Documentation:''' http://www.osgbooks.com/
* [http://www.osgbooks.com/ Documentation]
* '''OSG Collada plugin documentation:''' http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
* [http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada OSG Collada plugin documentation]
[[Category:Products]]

Revision as of 23:20, 5 December 2008

Product information
  • Name: OpenSceneGraph
  • Purpose: Open source graphics library
  • Last updated: 27th November 2008
  • Current version: 2.6.1
  • Status: Stable
  • OS: Windows, Linux, OSX
  • Forum
  • Report bugs
  • Maintainer: OSG 2.6 contributors
  • Contact for technical issues:

Download

This article is part of the COLLADA products directory
Adding to the list of products

Overview

The OpenSceneGraph is an open-source, high-performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization, and modelling. Written entirely in Standard C++ and OpenGL, it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX, and FreeBSD operating systems.

Among a whole list of other formats, OSG also supports reading and writing of 1.4.1 COLLADA files. The plug-in currently supports the visual scene node hierarchy, geometry, basic materials and uses OpenSceneGraph OSG plugin extensions to store specific OSG node info. The current plug-in is based on COLLADA DOM 2.1.

Downloads and licensing

OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified, and used free of charge for commercial and noncommercial use. Access to the source allows end users greater flexibility in how they develop, debug, and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles.

Downloads of binaries and source can be found in the Downloads section of the openscenegraph.org website.

OpenSceneGraph is released under the OpenSceneGraph Public License, which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the OpenSceneGraph libraries without restricting the licensing of the user's software.

Professional support and services

OpenSceneGraph project is backed up with professional services by OpenSceneGraph Professional Services, based in Scotland, and Skew-Matrix and Blue-Newt Software both based in the USA.

  • Confidential Professional Support
  • Bespoke development
  • Consultancy
  • Training

External links