OpenSceneGraph: Difference between revisions
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{{product | {{product | ||
| name = OpenSceneGraph | | name = OpenSceneGraph | ||
| purpose = | | purpose = Open source graphics library | ||
| status = | | status = Stable | ||
| os_list = | | os_list = Windows, Linux, OSX | ||
| download_url = http://www.openscenegraph. | | download_url = http://www.openscenegraph.org/projects/osg/wiki/Downloads | ||
| current_version = 2. | | current_version = 2.6.1 | ||
| last_updated = | | last_updated = 27th November 2008 | ||
| bugs_url = http://openscenegraph. | | bugs_url = http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org | ||
| forum_url = http://openscenegraph. | | forum_url = http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org | ||
| maintainer_url = http://www.openscenegraph. | | maintainer_url = http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointSix | ||
| features_url = | | features_url = | ||
| info_url = | | info_url = | ||
| maintainer_name = OSG 2. | | maintainer_name = OSG 2.6 contributors | ||
| contact_email = | | contact_email = | ||
| contact_phone = }} | | contact_phone = }} | ||
== Overview == | |||
The '''OpenSceneGraph''' is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. | The '''OpenSceneGraph''' is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. | ||
Among a whole list of other formats OSG also supports reading and writing of 1.4.1 Collada files. The plugin currently supports the visual scene node hierarchy, geometry, basic materials and uses [[OpenSceneGraph OSG plugin extensions]] to store specific OSG node info. The current plugin is based on Collada DOM 2.1 | |||
===Downloads and Licensing=== | ===Downloads and Licensing=== | ||
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* '''Home:''' http://www.openscenegraph.com | * '''Home:''' http://www.openscenegraph.com | ||
* '''Documentation:''' http://www.osgbooks.com/ | * '''Documentation:''' http://www.osgbooks.com/ | ||
* '''OSG Collada plugin documentation:''' http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada | |||
[[Category:Products]] | [[Category:Products]] |
Revision as of 14:04, 27 November 2008
Product information |
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This article is part of the COLLADA products directory |
Adding to the list of products |
Overview
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.
Among a whole list of other formats OSG also supports reading and writing of 1.4.1 Collada files. The plugin currently supports the visual scene node hierarchy, geometry, basic materials and uses OpenSceneGraph OSG plugin extensions to store specific OSG node info. The current plugin is based on Collada DOM 2.1
Downloads and Licensing
OpenSceneGraph is open-source so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the Downloads section of the openscenegraph.org website.
OpenSceneGraph is released under the OpenSceneGraph Public License, which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the OpenSceneGraph libraries without restricting the licensing of the user's software.
OpenSceneGraph Books now available!
The OpenSceneGraph Quick Start Guide and OpenSceneGraph Reference Manuals are now available and up to date with the latest OpenSceneGraph-2.0 release. To purchase your copies head over to OpenSceneGraph Books website. Profits from the books will help fund further documentation and book efforts.
Professional support and services
OpenSceneGraph project is backed up with professional services by OpenSceneGraph Professional Services, based in Scotland, and Skew-Matrix and Blue-Newt Software both based in the USA.
- Confidential Professional Support
- Bespoke development
- Consultancy
- Training
Community support and contributions
The diverse and growing community of over 1700 developers is centered around the public osg-users mailing list, where members discuss how best to use OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists. The OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the 264 individuals from around the world that have directly contributed to the development and refinement of the OpenSceneGraph code base.
Robert Osfield Project Lead and Proprietor OpenSceneGraph Professional Services
External links
- Home: http://www.openscenegraph.com
- Documentation: http://www.osgbooks.com/
- OSG Collada plugin documentation: http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada