JME: Difference between revisions

From COLLADA Public Wiki
Jump to navigation Jump to search
Remi (talk | contribs)
No edit summary
Elf (talk | contribs)
m teeny edits
Line 15: Line 15:
  | contact_email =  
  | contact_email =  
  | contact_phone =  }}
  | contact_phone =  }}
'''jME''' (jMonkey Engine) is a high performance scene graph based graphics API. Much of the inspiration for jME comes from David Eberly's book 3D Game Engine Design.
'''jME''' (jMonkey Engine) is a high-performance, scene-graph-based graphics API. Much of the inspiration for jME comes from David Eberly's book ''3D Game Engine Design''.


jME was built to fulfill the lack of full featured graphics engines written in Java. Using a abstraction layer, it allows any rendering system to be plugged in. Currently, LWJGL is supported with plans for JOGL support in the near future.
jME was built to fulfill the lack of full-featured graphics engines written in Java. Using an abstraction layer, it allows any rendering system to be plugged in. Currently, LWJGL is supported with plans for JOGL support in the near future.


jME is completely open source under the BSD license. You are free to use jME in anyway you see fit, hobby or commercial.
jME is completely open source under the BSD license. You are free to use jME in any way you see fit, hobby or commercial.


==jME 0.11 Released==
==jME 0.11 Released==

Revision as of 04:30, 28 July 2007

Product information
  • Name: jME
  • Purpose: Game Engine
  • Last updated: April 2007
  • Current version: 0.11
  • Status: Beta
  • OS: Java
  • Forum
  • Feature list
  • Maintainer: JMonkey Engine
  • Contact for technical issues:

Download

This article is part of the COLLADA products directory
Adding to the list of products

jME (jMonkey Engine) is a high-performance, scene-graph-based graphics API. Much of the inspiration for jME comes from David Eberly's book 3D Game Engine Design.

jME was built to fulfill the lack of full-featured graphics engines written in Java. Using an abstraction layer, it allows any rendering system to be plugged in. Currently, LWJGL is supported with plans for JOGL support in the near future.

jME is completely open source under the BSD license. You are free to use jME in any way you see fit, hobby or commercial.

jME 0.11 Released

Thursday, 19 April 2007

jMonkeyEngine announced today that has released version 0.11 of its successful open-source Java gaming engine, adding many new and exciting features as well as improving performance and reliability.