Sandbox: Difference between revisions
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<div align="center" bgcolor="#FFFFFF" style="BACKGROUND-COLOR: #FFFFFF;MARGIN: 0px 0px 0px 0px;"> | <div align="center" bgcolor="#FFFFFF" style="BACKGROUND-COLOR: #FFFFFF;MARGIN: 0px 0px 0px 0px;"> | ||
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<font color="#000000" face="Tahoma,Arial,Helvetica,sans-serif" size="2" style="FONT-FAMILY: Tahoma,Arial,Helvetica,sans-serif;FONT-SIZE: 10pt;COLOR: #000000;"> | <font color="#000000" face="Tahoma,Arial,Helvetica,sans-serif" size="2" style="FONT-FAMILY: Tahoma,Arial,Helvetica,sans-serif;FONT-SIZE: 10pt;COLOR: #000000;"> | ||
<ul style="LIST-STYLE-TYPE: square;LINE-HEIGHT: 15px;"> | <ul style="LIST-STYLE-TYPE: square;LINE-HEIGHT: 15px;"> | ||
* [[#column||COLLADA Contest]] | |||
* [[#article1||Khronos Releases White Paper on Developing Web Applications with COLLADA and X3D]] | |||
* [[#article2||GDC 2007 News Round Up]] | |||
* [[#article3||First COLLADA flash games using Papervision 3D]] | |||
* [[#article4||CLManager - COLLADA Utilities]] | |||
* [[#article5||XNA game engine Using COLLADA]] | |||
* [[#article6||GIS 3D Data Support]] | |||
* [[#article8||FlashLib - Using Flash Library assets in Flex2]] | |||
</ul> | </ul> | ||
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the COLLADA Refinery. Example entries are: | the COLLADA Refinery. Example entries are: | ||
<ul> | <ul> | ||
* An importer conditioner (load .3ds, .obj, .x3d, .vrml, | |||
cad, terrain ) | cad, terrain ) | ||
* An exporter conditioner (to a game engine, or other | |||
formats .3ds, .obj, .x3d) | formats .3ds, .obj, .x3d) | ||
* Data processing for content pipeline (processing | |||
of geometry, optimization, conversion) | of geometry, optimization, conversion) | ||
* Debugging and monitoring tools (statistics, diff | |||
tool) | tool) | ||
* Automatic LOD generation - takes a geometry and | |||
creates a specified number of LOD geometries with | creates a specified number of LOD geometries with | ||
names like (GeometryID)_LOD_1 | names like (GeometryID)_LOD_1 | ||
</ul> | </ul> | ||
</p> | </p> | ||
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<hr color="#666699" size="1" style="COLOR: #666699;"/> | <hr color="#666699" size="1" style="COLOR: #666699;"/> | ||
<ul style="LIST-STYLE-TYPE: square;LINE-HEIGHT: 15px;"> | <ul style="LIST-STYLE-TYPE: square;LINE-HEIGHT: 15px;"> | ||
<p> | <p>* | ||
[http://rs6.net/tn.jsp?t=hmz7d6bab.0.0.ocbwz8aab.0&p=http%3A%2F%2Fforums.cgsociety.org%2Fshowthread.php%3Ft%3D332952 Collada for C4D]] | [http://rs6.net/tn.jsp?t=hmz7d6bab.0.0.ocbwz8aab.0&p=http%3A%2F%2Fforums.cgsociety.org%2Fshowthread.php%3Ft%3D332952 Collada for C4D]] | ||
</p> | |||
<p> | <p>* | ||
[http://rs6.net/tn.jsp?t=hmz7d6bab.0.0.ocbwz8aab.0&p=http%3A%2F%2Fwww.truevision3d.com%2FphpBB2%2Fviewtopic.php%3Fp%3D104092%23104092 Why Use Newton]] | [http://rs6.net/tn.jsp?t=hmz7d6bab.0.0.ocbwz8aab.0&p=http%3A%2F%2Fwww.truevision3d.com%2FphpBB2%2Fviewtopic.php%3Fp%3D104092%23104092 Why Use Newton]] | ||
</p> | |||
<p> | <p>* | ||
[http://rs6.net/tn.jsp?t=hmz7d6bab.0.0.ocbwz8aab.0&p=http%3A%2F%2Flabs.2dtf.be%2F%3Fp%3D8 2DTF in 3D]] | [http://rs6.net/tn.jsp?t=hmz7d6bab.0.0.ocbwz8aab.0&p=http%3A%2F%2Flabs.2dtf.be%2F%3Fp%3D8 2DTF in 3D]] | ||
</p> | |||
<p> | <p>* | ||
[http://rs6.net/tn.jsp?t=hmz7d6bab.0.0.ocbwz8aab.0&p=http%3A%2F%2Fseantheflashguy.com%2Fblog%2F Action Script]] | [http://rs6.net/tn.jsp?t=hmz7d6bab.0.0.ocbwz8aab.0&p=http%3A%2F%2Fseantheflashguy.com%2Fblog%2F Action Script]] | ||
</p> | |||
</ul> | </ul> | ||
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<br> | <br> | ||
<ul> | <ul> | ||
* FX Composer 2. Featuring DirectX and OpenGL | |||
support via HLSL, Cg, and COLLADA FX, as well as | support via HLSL, Cg, and COLLADA FX, as well as | ||
powerful pipeline integration features for real | powerful pipeline integration features for real | ||
production environments. | production environments. | ||
* Shader Library . The world's largest shader | |||
library. | library. | ||
* SDK 10 . All-new code samples for DirectX and | |||
OpenGL . | OpenGL . | ||
</ul></font> | </ul></font> | ||
</p> | </p> | ||
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</table> | </table> | ||
<br/> | <br/> | ||
Revision as of 04:16, 12 June 2007
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