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'''COLLADA''' is an XML database schema that enables 3-D authoring applications to freely exchange digital assets without loss of information, enabling multiple software packages to be combined into extremely powerful tool chains.
'''COLLADA''' is a '''COLLA'''borative '''D'''esign '''A'''ctivity for establishing an open standard digital asset schema for interactive 3D applications.  It involves designers, developers, and interested parties from within [[Sony Computer Entertainment]] America  (SCEA) as well as key third-party companies in the 3-D industry. With its 1.4.0 release, COLLADA became a standard of [http://khronos.org/ The Khronos Group Inc.], where consortium members continue to promote COLLADA to be the centerpiece of digital-asset toolchains used by the 3-D interactive industry.


The [[COLLADA schema]] is the result of a research project within Sony Computer Entertainment America Research & Development (SCEA R&D). COLLADA is a '''COLLA'''borative '''D'''esign '''A'''ctivity led by [[Sony Computer Entertainment]] America  (SCEA) R&D that involves designers, developers, and interested parties from within SCEA as well as key third-party companies in the 3-D industry. It is now an industry standard technology under the auspices of [http://khronos.org/ The Khronos Group Inc.]
COLLADA defines an XML database schema that enables 3-D authoring applications to freely exchange digital assets without loss of information, enabling multiple software packages to be combined into extremely powerful tool chains.
 
However, COLLADA is not merely a technology, as technology alone cannot solve this communication problem. COLLADA has succeeded in providing a neutral zone where competitors work together in the design of a common specification. This creates a new paradigm in which the schema (format) is supported directly by the [[DCC]] vendors. Each of them writes and supports their own implementation of COLLADA importer and exporter tools.
 
The [[COLLADA schema]] supports all the features that modern 3-D interactive applications need, including programmable shader effects and physics simulation. It can also be easily extended by the end users for their own specific purposes. In other words, COLLADA is not designed to be a temporary data transport mechanism, but rather to be the schema for the source data for your digital assets. It is not designed as a delivery mechanism, but to be a content holder for any target platform. COLLADA's choice of language is XML, thus gaining many of the benefits of the eXtensible Markup Language including native support of international UTF-8 encoding. The COLLADA XML Schema document is publicly accessible on the Internet for online content validation.  


==See also==
==See also==
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==External links==
==External links==
* http://www.khronos.org
* [http://www.khronos.org Khronos.org]
* [http://www.khronos.org/collada/ COLLADA schema and specification]


[[Category:COLLADA terminology]]
[[Category:COLLADA terminology]]

Revision as of 23:38, 5 June 2007

COLLADA is a COLLAborative Design Activity for establishing an open standard digital asset schema for interactive 3D applications. It involves designers, developers, and interested parties from within Sony Computer Entertainment America (SCEA) as well as key third-party companies in the 3-D industry. With its 1.4.0 release, COLLADA became a standard of The Khronos Group Inc., where consortium members continue to promote COLLADA to be the centerpiece of digital-asset toolchains used by the 3-D interactive industry.

COLLADA defines an XML database schema that enables 3-D authoring applications to freely exchange digital assets without loss of information, enabling multiple software packages to be combined into extremely powerful tool chains.

However, COLLADA is not merely a technology, as technology alone cannot solve this communication problem. COLLADA has succeeded in providing a neutral zone where competitors work together in the design of a common specification. This creates a new paradigm in which the schema (format) is supported directly by the DCC vendors. Each of them writes and supports their own implementation of COLLADA importer and exporter tools.

The COLLADA schema supports all the features that modern 3-D interactive applications need, including programmable shader effects and physics simulation. It can also be easily extended by the end users for their own specific purposes. In other words, COLLADA is not designed to be a temporary data transport mechanism, but rather to be the schema for the source data for your digital assets. It is not designed as a delivery mechanism, but to be a content holder for any target platform. COLLADA's choice of language is XML, thus gaining many of the benefits of the eXtensible Markup Language including native support of international UTF-8 encoding. The COLLADA XML Schema document is publicly accessible on the Internet for online content validation.

See also

External links