COLLADA Physics Compatibility Matrix: Difference between revisions

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== under construction ==
'''''Note:''' This article is a work in progress.''


Several tools can export and import some subset of COLLADA 1.4.1 Physics.
Several tools can export and import some subset of COLLADA 1.4.1 Physics.


We break up COLLADA Physics in different categories (basic collision shapes, advanced collision shapes, constraints, instancing etc) and test compatibility between different applications.
We break up COLLADA Physics in different categories (basic collision shapes, advanced collision shapes, constraints, instancing, etc.) and test compatibility between different applications.


This should help to support developers who are interested in COLLADA Physics.
This should help to support developers who are interested in COLLADA Physics.
------------------
Ageia provides a PhysX plugin for 3ds max that supports COLLADA .dae export (related to NxuStream).
==Status January 2007==
Versions of test:
#Maya 8.0
#3ds Max 8.0
#Blender 2.43
#ColladaMaya 3.0
#Nima 0.6 beta
#PhysX for Maya 2.6
#ColladaBlender 0.3.142
#ColladaMax 3.0
#CreateDynamics January 2007
#Bullet 2.42b
Will check new versions of Blender 2.43, CreateDynamics, ColladaMaya 3.0, ColladaMax, PhysX for Maya 2.6.2 and Bullet 2.42b.
==Status 2006==
Versions of test:
#ColladaMaya 2.04
#Maya 8.0
#CreateDynamics October 2006
#Blender 2.42
#Bullet 2.20




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|| untested
|| untested
|| works
|| works
[[CreateDynamicsCreateDynamicsCompatibilityDetails | details]]
[[CreateDynamicsCreateDynamics compatibility details | details]]
|| untested
|| untested
|| untested
|| untested
|| works
|| works
[[CreateDynamicBulletDetails | details]]
[[CreateDynamicBullet details | details]]
|-
|-
|
|
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|| untested
|| untested
|| broken
|| broken
|| Blender 2.42 roundtrip works, but currently issues
|| Blender 2.42 roundtrip works
[[BlenderPhysicsRoundtrip|details]]
[[BlenderPhysics roundtrip details|details]]
|| untested
|| untested
|| untested
|| untested
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|
|
Bullet Physics Import
Bullet Physics Import
|| untested
|| works
[[ColladaMayaBullet details | details]]
|| works with  
|| works with  
[[CreateDynamicBulletDetails | details]]
[[CreateDynamicBullet details | details]]
|| untested
|| untested
|| untested
|| untested
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|
|}
|}
==Future compatibility testing==
More detailed compatibility testing will follow.
For physics, the features could be naturally split by 3 categories:
*collision shapes
*rigidbody features
*constraint features
:and then by:
*basic
*advanced
So, for example:
*Collision detection:
**Basic: sphere,box,capsule shapes
**Advanced: convex, (concave) mesh and compounds, inertia tensor (etc.)
*RigidBody features:
**Basic: mass, dynamic/static
**Advanced: initial velocity, hierarchical instancing (etc.)
*Constraints:
**Basic: generic D6 joint
**Advanced: limits, motors, springs, hierarchical instancing
(etc.)
[[Category:COLLADA compatibility testing]]

Latest revision as of 00:55, 1 June 2007

Note: This article is a work in progress.

Several tools can export and import some subset of COLLADA 1.4.1 Physics.

We break up COLLADA Physics in different categories (basic collision shapes, advanced collision shapes, constraints, instancing, etc.) and test compatibility between different applications.

This should help to support developers who are interested in COLLADA Physics.


Ageia provides a PhysX plugin for 3ds max that supports COLLADA .dae export (related to NxuStream).

Status January 2007

Versions of test:

  1. Maya 8.0
  2. 3ds Max 8.0
  3. Blender 2.43
  4. ColladaMaya 3.0
  5. Nima 0.6 beta
  6. PhysX for Maya 2.6
  7. ColladaBlender 0.3.142
  8. ColladaMax 3.0
  9. CreateDynamics January 2007
  10. Bullet 2.42b

Will check new versions of Blender 2.43, CreateDynamics, ColladaMaya 3.0, ColladaMax, PhysX for Maya 2.6.2 and Bullet 2.42b.

Status 2006

Versions of test:

  1. ColladaMaya 2.04
  2. Maya 8.0
  3. CreateDynamics October 2006
  4. Blender 2.42
  5. Bullet 2.20


Physics Compatibility Matrix

Application:

ColladaMaya Export

CreateDynamics Export ColladaBlender Export XSI Export Bullet Snapshot Export

ColladaMaya Import

untested untested untested untested untested

CreateDynamics import

untested works

details

untested untested works

details

ColladaBlender import

untested broken Blender 2.42 roundtrip works

details

untested untested

XSI Import

untested untested untested untested untested

Bullet Physics Import

works

details

works with

details

untested untested untested


Future compatibility testing

More detailed compatibility testing will follow.

For physics, the features could be naturally split by 3 categories:

  • collision shapes
  • rigidbody features
  • constraint features
and then by:
  • basic
  • advanced

So, for example:

  • Collision detection:
    • Basic: sphere,box,capsule shapes
    • Advanced: convex, (concave) mesh and compounds, inertia tensor (etc.)
  • RigidBody features:
    • Basic: mass, dynamic/static
    • Advanced: initial velocity, hierarchical instancing (etc.)
  • Constraints:
    • Basic: generic D6 joint
    • Advanced: limits, motors, springs, hierarchical instancing

(etc.)