COLLADA Physics Compatibility Matrix: Difference between revisions

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Ageia provides a PhysX plugin for 3ds max that supports COLLADA .dae export (related to NxuStream).
Ageia provides a PhysX plugin for 3ds max that supports COLLADA .dae export (related to NxuStream).


Status 2007
Status January 2007
 
Versions of test:
#Maya 8.0
#3ds Max 8.0
#Blender 2.43
#ColladaMaya 3.0
#Nima 0.6 beta
#PhysX for Maya 2.6
#ColladaBlender 0.3.142
#ColladaMax 3.0
#CreateDynamics January 2007
#Bullet 2.42b
 


Will check new versions of Blender 2.43, CreateDynamics, ColladaMaya 3.0, ColladaMax, PhysX for Maya 2.6.2 and Bullet 2.42b.
Will check new versions of Blender 2.43, CreateDynamics, ColladaMaya 3.0, ColladaMax, PhysX for Maya 2.6.2 and Bullet 2.42b.
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Status 2006
Status 2006
Versions of test:
#ColladaMaya 2.04
#Maya 8.0
#CreateDynamics October 2006
#Blender 2.42
#Bullet 2.20





Revision as of 00:30, 17 January 2007

under construction

Several tools can export and import some subset of COLLADA 1.4.1 Physics.

We break up COLLADA Physics in different categories (basic collision shapes, advanced collision shapes, constraints, instancing etc) and test compatibility between different applications.

This should help to support developers who are interested in COLLADA Physics.


Ageia provides a PhysX plugin for 3ds max that supports COLLADA .dae export (related to NxuStream).

Status January 2007

Versions of test:

  1. Maya 8.0
  2. 3ds Max 8.0
  3. Blender 2.43
  4. ColladaMaya 3.0
  5. Nima 0.6 beta
  6. PhysX for Maya 2.6
  7. ColladaBlender 0.3.142
  8. ColladaMax 3.0
  9. CreateDynamics January 2007
  10. Bullet 2.42b


Will check new versions of Blender 2.43, CreateDynamics, ColladaMaya 3.0, ColladaMax, PhysX for Maya 2.6.2 and Bullet 2.42b.



Status 2006

Versions of test:

  1. ColladaMaya 2.04
  2. Maya 8.0
  3. CreateDynamics October 2006
  4. Blender 2.42
  5. Bullet 2.20


Physics Compatibility Matrix

Application:

ColladaMaya Export

CreateDynamics Export ColladaBlender Export XSI Export Bullet Snapshot Export

ColladaMaya Import

untested untested untested untested untested

CreateDynamics import

untested works

details

untested untested works

details

ColladaBlender import

untested broken Blender 2.42 roundtrip works

details

untested untested

XSI Import

untested untested untested untested untested

Bullet Physics Import

works

details

works with

details

untested untested untested


More detailed compatibility testing will follow.

  • For physics, the features could be naturally split by 3 categories:

collision shapes, rigidbody features, constraint features, and then basic and advanced:

  • Basic Collision detection: sphere,box,capsule shapes

Advanced Collision Detection convex, (concave) mesh and compounds, inertia tensor (etc)

  • Basic RigidBody features, mass, dynamic/static

Advanced RigidBody: initial velocity, hierarchical instancing (etc)

  • Basic Constraints: generic D6 joint

Advanced Constraints: limits, motors, springs, hierarchical instancing (etc)