COLLADA Physics Compatibility Matrix: Difference between revisions
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== under construction == | == under construction == | ||
Several tools can export and import some subset of COLLADA 1.4.1 Physics. | Several tools can export and import some subset of COLLADA 1.4.1 Physics. | ||
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This should help to support developers who are interested in COLLADA Physics. | This should help to support developers who are interested in COLLADA Physics. | ||
3ds | ------------------ | ||
Ageia provides a PhysX plugin for 3ds max that supports COLLADA .dae export (related to NxuStream). | |||
Status 2007 | |||
Will check new versions of Blender 2.43, CreateDynamics, ColladaMaya 3.0, ColladaMax, PhysX for Maya 2.6.2 and Bullet 2.42b. | |||
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Status 2006 | |||
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Revision as of 00:23, 17 January 2007
under construction
Several tools can export and import some subset of COLLADA 1.4.1 Physics.
We break up COLLADA Physics in different categories (basic collision shapes, advanced collision shapes, constraints, instancing etc) and test compatibility between different applications.
This should help to support developers who are interested in COLLADA Physics.
Ageia provides a PhysX plugin for 3ds max that supports COLLADA .dae export (related to NxuStream).
Status 2007
Will check new versions of Blender 2.43, CreateDynamics, ColladaMaya 3.0, ColladaMax, PhysX for Maya 2.6.2 and Bullet 2.42b.
Status 2006
Application: |
ColladaMaya Export |
CreateDynamics Export | ColladaBlender Export | XSI Export | Bullet Snapshot Export |
ColladaMaya Import |
untested | untested | untested | untested | untested |
CreateDynamics import |
untested | works | untested | untested | works |
ColladaBlender import |
untested | broken | Blender 2.42 roundtrip works | untested | untested |
XSI Import |
untested | untested | untested | untested | untested |
Bullet Physics Import |
works | works with | untested | untested | untested |
More detailed compatibility testing will follow.
- For physics, the features could be naturally split by 3 categories:
collision shapes, rigidbody features, constraint features, and then basic and advanced:
- Basic Collision detection: sphere,box,capsule shapes
Advanced Collision Detection convex, (concave) mesh and compounds, inertia tensor (etc)
- Basic RigidBody features, mass, dynamic/static
Advanced RigidBody: initial velocity, hierarchical instancing (etc)
- Basic Constraints: generic D6 joint
Advanced Constraints: limits, motors, springs, hierarchical instancing (etc)